Amazon.co.uk Review
Orson Scott Card's SF career began with
Ender's Game, a 1977 story expanded into an acclaimed 1985 novel. Unwittingly responsible for xenocide--destruction of an alien species--while still a boy, Ender expiates his guilt on another world in
Speaker for the Dead. This confronts humanity with a deadly alien-built virus whose elimination seems to demand another xenocide. The tense continuing story takes an extraordinary leap into magical metaphysics at the climax of
Xenocide, of which
Children of the Mind is in effect the second half. Though that virus is now defeated, this isn't believed: the planet-eating doomsday weapon still approaches. Ender's AI friend Jane, who inhabits the galactic net and is the only agency that can move spacecraft faster than light, is being killed by dismantling the net. Ender himself is fading, passing responsibility to strange young avatars of his dead brother and aging sister created from his memories in
Xenocide. Even in the shadow of death there are grippingly argued political, philosophical and moral debates--plus bitter family quarrels. A master storyteller with a knack for showing painful human relationships, Card achieves almost unbearable suspense before resolving his complex tangle and finishing Ender's 3000-year story with a touching elegy. One dangling plot line suggests that Card may return again to this universe. Solid, high-quality SF despite some implausible science. --
David Langford
--This text refers to the
Paperback
edition.
Review
'Haunting, compulsive, urgently readable...Story-telling genius' INTERZONE 'Card's prose is powerful' PUBLISHERS WEEKLY 'Full of surprises...Intense is the word for Orson Scott Card's ENDER'S GAME' NEW YORK TIMES
Fourth in the series about former child warrior Ender Wiggin (Xenocide, 1991, etc.) and his long search for redemption. Series readers will recall - or perhaps not - that Jane, the computer intelligence born of a multi-planet computer network connected by instantaneous ansible communicators, has discovered how to move ships and people instantly through hyperspace. But now the Starways Congress, unaware of Jane's existence and wary of rogue programs, intends to shut down the net, thus killing Jane. Also, a decision has been taken to blast planet Lusitania, home to Ender Wiggin, a human colony, the piglike alien pequeninos and their sentient trees, and the social insectlike alien hive queens, because Starways fears the deadly endemic DNA-wrecking descolada virus. Just coming on the scene are young, re-created versions of Ender's siblings of 3,000 years ago, Peter and Valentine (don't ask). With young Chinese genius Wang-mu, Peter must unravel and then halt the philosophical impetus behind the decision to destroy Lusitania. Meanwhile, various scientists, together with assorted mystics, tackle the problem of Jane's survival once the computer net goes down. Yet another group of scientists are tracking the descolada virus - an alien artifact, part probe, part message - back to its source planet, where they will find an alien civilization as enigmatic as any yet encountered. A bizarre and poorly planned mixture of dazzling ideas and preachy philosophizing: At present Card simply is juggling too many projects at once, and here he's just overextended himself. (Kirkus Reviews)
--This text refers to the
Paperback
edition.
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