Book Description
Careful software architecture is crucial when designing complex software systems or small projects. There are many ways to implement a well-designed system. This book covers how to design a game-from basic theory to all the way to completion using advanced Lingo to ensure consistent performance. Some of the topics covered include, "How do the links in a Centipede stay together? How can you fire more than one shot at a time in Space Invaders? How do you detect collisions? How do you make your maze change every time someone plays? How do you teach the computer to play against the user?"
Synopsis
Finally there is a games book for Director developers! Until now, Lingo programmers had to figure it out themselves while Java and C programmers have dozens of games books to choose from. With Advanced Lingo for Games, by Gary Rosenzweig, Lingo programmers can learn from an expert who has created hundreds of games with Macromedia Director. The book contains more than 20 complete games and their source code. Read about how each of them was made, then use the source code to create your own games!
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