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Advanced Lingo for Games
 
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Advanced Lingo for Games (Paperback)
by Gary Rosenzweig (Author)
4.3 out of 5 stars  (3 customer reviews)

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6 used & new available from £17.50

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Product Description
Book Description
Careful software architecture is crucial when designing complex software systems or small projects. There are many ways to implement a well-designed system. This book covers how to design a game-from basic theory to all the way to completion using advanced Lingo to ensure consistent performance. Some of the topics covered include, "How do the links in a Centipede stay together? How can you fire more than one shot at a time in Space Invaders? How do you detect collisions? How do you make your maze change every time someone plays? How do you teach the computer to play against the user?"

Synopsis
Finally there is a games book for Director developers! Until now, Lingo programmers had to figure it out themselves while Java and C programmers have dozens of games books to choose from. With Advanced Lingo for Games, by Gary Rosenzweig, Lingo programmers can learn from an expert who has created hundreds of games with Macromedia Director. The book contains more than 20 complete games and their source code. Read about how each of them was made, then use the source code to create your own games!

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Customer Reviews

3 Reviews
5 star: 66%  (2)
4 star:    (0)
3 star: 33%  (1)
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Most Helpful Customer Reviews

 
10 of 10 people found the following review helpful:
5.0 out of 5 stars Excellent Start, 14 Jul 2002
By A Customer
This book is good for those of all programming levels. If you haven't done much programming and no games design in Director, then this book is for you. It is also good, however, as a reference guide to dip into. I went back to this book recently as I hadn't done any work in Director for a long time and needed a refresh on some things.
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