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21 of 21 people found the following review helpful:
3.0 out of 5 stars
A mix of interesting stuff and missed opportunities..., 26 Dec 2004
Not quite what I expected. While Frostburn is an interesting book, the "Perils of Ice and Snow" don't take up all that much space. So just what do you get in the book?Well, for starters you get two new races - Neanderthals and Uldra (small blue fey). There's also a selection of new Prestige Classes (mostly quite interesting), some new deities, some new feats, new weapons and even a few new psionic powers... plus an awful lot of new spells and creatures. Some of this material is really very good - a couple of neglected veteran AD&D creatures get updated for 3.5 (Frost Folk, White Puddings and the like...), some of the new creatures are interesting and stylish (the Entombed - ice covered undead - are probably my favourites) and some of the spells are useful/essential additions for the setting. Most of it's not quite so gripping, though - and some just feels like padding. Do we really need three more generic templates for Frost Giants (a scout, a berserker, a shaman...)? Or a template for a frostfell-specific Orc shaman? For that matter, do we really need space devoted to 'Flesh to Ice' spells when they're just the standard 'Flesh to Stone' with a very minor change... I probably wouldn't mind so much, but there are too many interesting ideas here that don't get explored - so why waste space on the dull ones? Snow Elves get a brief mention in the character section, but not enough to give you any real feel for what they're supposed to be - and other (non-monster) arctic variants of existing races get even less coverage. To be fair, you do get rules for the environment - both natural sub-zero hazards and extraplanar realms of cold. But you don't get an awful lot of guidance on running a game, just rules and a couple of sample adventure settings at the back of the book. Frostburn's not bad - it's pretty, it has some good ideas and I don't feel cheated out of my hard-earned cash - but it really could have been so much better. More setting sourcebooks, initially for desert and sea campaigns, have now been announced by WotC - and hopefully they'll deliver something a little less padded.
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