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16 of 17 people found the following review helpful:
5.0 out of 5 stars
An excellent book, 20 Jun 2003
Now this book is not what you'd consider an "essential" book - you can happily live without it. Many races are included in various sourcebooks or the Monster Manual and can be adapted. However, this book is USEFUL! Every player-character race is included, including every subdivision of them, some of which are new (e.g. You now have more than just Shield, Gold and Grey Dwarves) and even cross-breeds are given their lion's share (e.g. Half-drow and Half-Dwarf). The section I found most interesting is that, unlike what you'd expect, humans are looked at too. Now humans are normally given the smallest sections in books, since we all "know" what humans are... not in this book. The author's have taken laborious time and effort to really express the fact that a Chondathan human (e.g. from Amn, Cormyr or the Sword Coast) is very different in his manner, education, outlook, personality and physique from a Mulhorandi human. It tells you everything about them, from a physical description, clothing habbits, to how their society is structured and their mentality (e.g. that the Mulhorandi have great respect for any Assimar's and Divine Spellcasters, but thanks to the Red Wizards distrust and fear Arcane Spellcasters). All the main "regions" are covered - Chondathan, Damarian, Rashemi, Mulhorandi, etc... Illustrations are good, and every racial entry includes details on habbits, physical appearance and physique and society. Many races even include specific prestige classes, equipment and feats. As I said, not essential to have in order to play, you can find much of the information scattered around the Core Rulebooks, Monsters of Faerun, Forgotten Realms, Silver Marches, Forgotten East, etc... but this book puts them all together in a perfect bundle in a quality manner consistent with what you'd expect from Wizards of the Coast. I, for one, am very glad I bought it.
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9 of 10 people found the following review helpful:
3.0 out of 5 stars
nothing fantastic, 19 Jun 2005
Races of Faerun, while sometimes useful, is hardly necessary. Although it contains new races, magic items, and race-specific prestige class, it is mainly comprised of relatively useless information. It gives some interesting backstories, but many of these are already covered in the Forgotten Realms campaign setting or other FR sourcebooks. Most of it is obvious or pointless info- most of us can pretty much see how orcs treat other races, why Drow hate other elves......One good thing this book did was to discuss the Human kingdoms, (not just the fantasy races), something most D&D books don't do,which can be pretty useful for campaigns set in Faerun. It also contains some interesting new races, such as Avariel (Winged Elves!) and subraces, (such as arctic dwarves), but much of this information is already contained in the other, more useful sourcebooks. Most of this book is taken up by page upon page of pointless detail, which could easily be summed up in a few paragraphs.
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9 of 10 people found the following review helpful:
3.0 out of 5 stars
OK, but not essential, 10 May 2003
Races of Faerun is a reasonable addition to the Forgotten Realms. The book is well produced, without too many of the typos which seemed to affect earlier 3E stuff from WoTC (although the ECL for lizardmen is unclear: +1 or +2, for example) and some nice artwork. Some of the new races are good (avariel, tanarukk), either as possible PCs but mostly as potential NPCs/villains, and some of the racial feats (especially those for aasimar and tieflings) and racial prestige classes are fun. Some of the more distinctive aspects of the established races in this setting, such as the half-elves of Aglarond, were brought out nicely. Also, the different human sub-races are clearly described, which is useful for role-playing purposes, as is a lot of the back history of the various kingdoms and empires, which someone new to the setting (like me - I only took up the FR setting post-3E) will find interesting and useful. And yet.... I have to say that some of the content seemed a bit superfluous. Did we really need details on the Urdinnir, since all they get is a passing mention in Monsters of Faerun? I personally was hardly gagging for that. However, with any book like this, there will be some bits which please more than others, and these may be different for different people. Overall, the book is good, but I would say not essential for your enjoyment of D&D and FR. Probably a must-have if you are a Realms nut, but for the uncommitted it is a more marginal case. Also, it ain't cheap - why hardback, when the Silver Marches (which I like a lot and seems to have more longer term uses than Races, which is more of a reference work) is softback?
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