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Dungeon Master's Guide CORE RULEBOOK II (Dungeons & Dragons 3rd Edition)
 
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Dungeon Master's Guide CORE RULEBOOK II (Dungeons & Dragons 3rd Edition) (Hardcover)

by Monte Cook (Author)
4.2 out of 5 stars See all reviews (9 customer reviews)

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Product details

  • Hardcover: 224 pages
  • Publisher: Wizards of the Coast; 3rd edition (12 Oct 2000)
  • Language English
  • ISBN-10: 078691551X
  • ISBN-13: 978-0786915514
  • Product Dimensions: 27.7 x 21.1 x 1.8 cm
  • Average Customer Review: 4.2 out of 5 stars See all reviews (9 customer reviews)
  • Amazon.co.uk Sales Rank: 386,922 in Books (See Bestsellers in Books)

    Popular in this category:

    #89 in  Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons

Product Description

Synopsis
Offers tips, advice, and strategies for mastering the game, dungeons and dragons.

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What Do Customers Ultimately Buy After Viewing This Item?

Dungeon Master's Guide CORE RULEBOOK II (Dungeons & Dragons 3rd Edition)
67% buy the item featured on this page:
Dungeon Master's Guide CORE RULEBOOK II (Dungeons & Dragons 3rd Edition) 4.2 out of 5 stars (9)
Dungeons & Dragons Dungeon Master's Guide: Core Rulebook 2, v.3.5
19% buy
Dungeons & Dragons Dungeon Master's Guide: Core Rulebook 2, v.3.5 4.4 out of 5 stars (7)
Dungeons & Dragons: Monster Manual 3.5
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Dungeons & Dragons: Monster Manual 3.5 4.6 out of 5 stars (8)

 

Customer Reviews

9 Reviews
5 star:
 (4)
4 star:
 (4)
3 star:    (0)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (9 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
9 of 9 people found the following review helpful:
5.0 out of 5 stars Proof that a role-playing game can evolve and improve., 11 Oct 2000
By matt.a@bigfoot.com (Essex, England) - See all my reviews
Well, the 3rd edition of the DMG is a turn-up for the books! Firstly the layout of the book is a big improvement ove the 2nd edition issue. The artwork is more 'gritty' than before, and certainly more entertaining; see page 9 for an example.

The authors have obviously taken opportunity to polish-up the rules, which makes buying the 3rd edition worthwhile. Rules about Player Character (PC) monsters and the new prestige classes, mean that creating and playing PC's is now more unique to each player.

The rules for creating magic items has been standardised, meaning that the variety of magic items is greater. For example, a Holy Composite Longbow anyone! Making characters spend experience points in creating powerful items should balance the game.

Overall I feel it's worth buying the 3rd edition. Having first bought the original red D&D boxed set in 1979, I am pleased that the game is evolving and improving over time. It's a pity that you just know the publishers will soon be bringing out dozens of the thin books about Elves or Dwarves...

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8 of 8 people found the following review helpful:
4.0 out of 5 stars Excellent!, 3 Oct 2000
The book is what you would expect from a DM manual but what I like best about it is that it takes away a lot of the ambiguity out of things like Energy Drain, Darkvision, Ethrealness etc. Most gaps left open in previous editions seem to be plugged so not even the most troublesome player is able to find a way to beat the rules.

The campiagn ideas are useful as well as the adventure ideas. I noticed that the map they used was the same from the original 1st edition AD&D DM manual. This brought a smile to my face.

Prestige classes look good and I like the idea of distinguishing between adventure classes and non remarkable classes such as the warrior and the adept. Included also in this chapter is an excellent system for rolling on-the-spot NPCs.

Overall a good book. I only give it four stars because I'm mean....which is why I'm DM.

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4 of 4 people found the following review helpful:
5.0 out of 5 stars Just what I've been looking for!!, 18 Mar 2001
By A Customer
this is incredibly useful and easy to read. the systems inside are easy for first time gamer's(such as me)to under stand and allow a more complex and imaginitive view of the game than what is given in the player's manual. The priestege class's are brilliant giving more and more complexity to my characters (my shadowdancer for example) and the characters of the other playersm, this book is class!!
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Most Recent Customer Reviews

4.0 out of 5 stars Useful but no badly required
3rd Edition Dungeon Master's Guide is a book that every DM is supposed to buy. Actually, an experienced DM can easily get by without it. Read more
Published on 9 Oct 2001 by heiki_e@hotmail.com

5.0 out of 5 stars WOW! Fabulous
This, whilst not being all I thought it was going to be, was brilliant. What I found was a bit dishapointing is the constant referal to look things up in the Players Handbook, but... Read more
Published on 7 Aug 2001

2.0 out of 5 stars Don't bother
I have to say this was a real disappointment.

Perhaps two stars is a little harsh, but after the excellent Players Handbook this came back to earth with a bump. Read more

Published on 26 Nov 2000

4.0 out of 5 stars Good value, great update to the old game
The 3rd ed DMG is well worth getting... The only major lacks over 1st ed are: no monster stats index, and no harlot encounter table...
Published on 4 Nov 2000

5.0 out of 5 stars So gut, wie ich erwartet habe!
Jetzt geht's langsam richtig los! Dieses Buch stellt neue Regeln vor, wie man etwas modifiziert, viele magische Gegenstände und macht es jedem möglich Spieler gut zu... Read more
Published on 21 Sep 2000 by Zicke_deluxe

4.0 out of 5 stars Excellent - Must have! Even for the players...
The Dungeons Masters' Guide is a must have by every player in the world that is Dungeons and Dragons. You can learn so much of the game by just reading this book. Read more
Published on 12 Sep 2000

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