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DirectX 3D Graphics Programming Bible (Bible (Wiley))
 
 

DirectX 3D Graphics Programming Bible (Bible (Wiley)) (Paperback)

by Julio Sanchez (Author), Maria P. Canton (Author) "This chapter contains a smorgasbord of introductory topics that relate to graphics on the PC ..." (more)
3.3 out of 5 stars See all reviews (3 customer reviews)

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2 new from £56.45 6 used from £10.00

Product details

  • Paperback: 780 pages
  • Publisher: John Wiley & Sons; Pap/Cdr edition (29 May 2000)
  • Language English
  • ISBN-10: 0764546333
  • ISBN-13: 978-0764546334
  • Product Dimensions: 23.5 x 18.6 x 3.9 cm
  • Average Customer Review: 3.3 out of 5 stars See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 1,915,501 in Books (See Bestsellers in Books)

    Popular in these categories:

    #53 in  Books > Computing & Internet > PC & Video Games > Programming > Direct
    #65 in  Books > Computing & Internet > Microsoft Windows > Programming > Direct3D & DirectX
  • See Complete Table of Contents

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Product Description

Product Description
Microsoft DirectX 7 gives you the APIs you need to create cutting–edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you′re an animation beginner or a veteran game developer.

From the Back Cover
Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations and a minimum of mathematics, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.

See all Product Description

Inside This Book (Learn More)
First Sentence
This chapter contains a smorgasbord of introductory topics that relate to graphics on the PC. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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3 Reviews
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Average Customer Review
3.3 out of 5 stars (3 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
3.0 out of 5 stars not really a bible ...., 24 Nov 2000
By A Customer
This books is only about Retained Mode / software rendering. Page 421, the author advice to use the default device for "CreateDeviceFromClipper", but the default device is the software rendering, not the 3D card! Even if you have the latest 3D card, the examples of the book (and your programs made from these examples) will be slow. I had to study the examples of the DirectX SDK to know how to use a 3D card. This book doesn't explain how use RM and IM together. Expensive and not useful!
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3.0 out of 5 stars ITS OK, 18 Jan 2001
By A Customer
As someone else has said this about Direct 3D retained mode..but hey it does say this on the book itself,and also for anyone wishing to get into 3D programming using Direct 3d then retained mode is that little bit easier for them,this being so then this book is ok,if you want something more advanced dealing with immediate mode there are plenty of books...its better to walk before you can run...this book is ok for a beginner
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4.0 out of 5 stars Good introduction to DirectX with cool examples on CD, 18 Oct 2000
By A Customer
DirectX bible is exactly what the title suggests. It's a bit expensive, although I feel it's worth it. The code examples, which are on the CD, are well layed out and understandable too. I reconmend this book because it's few DX books i've obtained which require another perspective (often from another book.)
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