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Flash MX 3D Graphics Bible
 
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Flash MX 3D Graphics Bible (Paperback)

by Matthew David (Author)
4.0 out of 5 stars  See all reviews (1 customer review)
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Product details

  • Paperback: 696 pages
  • Publisher: John Wiley & Sons; Pap/Cdr edition (9 May 2003)
  • Language English
  • ISBN-10: 0764537113
  • ISBN-13: 978-0764537110
  • Product Dimensions: 23.3 x 18.8 x 4.7 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 1,197,148 in Books (See Bestsellers in Books)

    Popular in this category:

    #97 in  Books > Computing & Internet > PC & Video Games > Programming > 3D
  • See Complete Table of Contents

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Product Description

Review

“…Bible guides have historically been excellent introductions to their subject matter as well as good reference tools for experts, and this is no exception…” (PC Utilities – Editors Choice, July 2003)


Product Description

∗ Macromedia Flash MX is the world′s hottest Web development tool, with more than 500 million users and one million designer/developers
∗ Covers essential information for Flash developers who are developing games, marketing materials, training materials, and more
∗ Shows how to create 3D Flash applications using Flash′s built–in tools, plug–ins, Swift 3D, Plazma 3D, Discrete 3D, and other leading products that export to the Flash format
∗ CD–ROM includes scores of examples from the book, plus tryouts of Flash and leading Flash 3D applications

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1 of 2 people found the following review helpful:
4.0 out of 5 stars Great beginner's guide, 21 Jan 2004
I got this book to learn about discreet's Plasma and get a basic handle on using a 3D modelling and animation tool, and this book fulfilled that need perfectly. The introductory section about the use of 3D on the web is really good background information and lists a number of exciting sites to be inspired by.

My only gripe is that I've been using the demo software that's on the disk that comes with the book, and it only opens files of a special format, so I couldn't use the tutorial files or other files available on the web.

Another plus is that plasma's interface is very similar to 3D Studio Max, so it's fairly easy to transfer your skills to this high end package.

The book does cover some other software - Swift 3D in particular, and I may well investigate it's potential too. There's a brief, but complicated section on 3D in Director, but it's way too heavy on code.

Definitely recommend this if you're a Flash (or Director) designer, but a newcomer to 3D.

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