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OpenGL Game Programming (Game Development Series)
 
 
OpenGL Game Programming (Game Development Series) [Import] (Paperback)
by Dave Astle (Author), Kevin Hawkins (Author) "Before heading into the meat of game development, you need to develop a good understanding of where your tools come from and how they are..." (more)
4.3 out of 5 stars  (9 customer reviews)
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Product details
  • Paperback: 808 pages
  • Publisher: Prima Tech; Pap/Com edition (31 May 2002)
  • Language English
  • ISBN-10: 0761533303
  • ISBN-13: 978-0761533306
  • Product Dimensions: 22.6 x 18.8 x 4.1 cm
  • Average Customer Review: 4.3 out of 5 stars  (9 customer reviews)
  • Amazon.co.uk Sales Rank: 251,104 in Books (See Bestsellers in Books)

    Popular in these categories:

    #5 in  Books > Computing & Internet > PC & Video Games > Programming > OpenGL
    #13 in  Books > Computing & Internet > Programming > Graphics & Multimedia > OpenGL

    (Publishers and authors: Improve Your Sales)

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Product Description
Synopsis
A guide to game development using the OpenGL graphics API. It covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games. Examples are included to demonstrate concepts such as colouring, texture mapping, blending, lighting, coordinate transforms, and 3D modeling.

Inside This Book (Learn More)
First Sentence
Before heading into the meat of game development, you need to develop a good understanding of where your tools come from and how they are designed. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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