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Multiplayer Game Programming (Game Development)
 
 

Multiplayer Game Programming (Game Development) (Paperback)

by Todd Barron (Author), Andre LaMothe (Author), LostLogic (Author) "Imagine yourself traveling into another dimension ..." (more)
3.5 out of 5 stars See all reviews (6 customer reviews)
RRP: £64.95
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Product details

  • Paperback: 850 pages
  • Publisher: Premier Press; Pap/Cdr edition (1 Jun 2002)
  • Language English
  • ISBN-10: 0761532986
  • ISBN-13: 978-0761532989
  • Product Dimensions: 23.2 x 18.4 x 5 cm
  • Average Customer Review: 3.5 out of 5 stars See all reviews (6 customer reviews)
  • Amazon.co.uk Sales Rank: 52,031 in Books (See Bestsellers in Books)

    Popular in these categories:

    #25 in  Books > Computing & Internet > Programming > Games
    #39 in  Books > Computing & Internet > PC & Video Games > Programming
    #79 in  Books > Computing & Internet > Programming > Graphics & Multimedia

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Product Description

Product Description
A technical guide that seeks to enable the reader to write a complete Internet ready video game. It reveals the techniques and secrets of online gaming technology, as well as the skills necessary to get involved in the video game industry.

About the Author
Todd Barron is a lead software engineer at Acxiom, a billion-dollar information company based in Little Rock, Arkansas. Previously Todd was a professional game developer and developed networking systems and created multiplayer games for the Megatouch arcade line at Merit Industries. In his spare time he operates Lost Logic, a vehicle for his PC game creations. He is currently working on a 3D multiplayer game engine for use in future titles.

Inside This Book (Learn More)
First Sentence
Imagine yourself traveling into another dimension. Read the first page
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Concordance
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

6 Reviews
5 star:
 (2)
4 star:
 (2)
3 star:    (0)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.5 out of 5 stars (6 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
3 of 3 people found the following review helpful:
5.0 out of 5 stars EXCELLENT, 13 Aug 2001
By D. T. Philip "last time" (uk) - See all my reviews
(REAL NAME)   
I have bought many books on DirectX and Direct 3d and i would say that all of them are generally cr**...Well what a surprise this book is ...it is excellent..code samples in C and C++,some may complain but i would ask why..? This is as close to perfection as a book can get for learning(Emphasis on learning as complaints about other books give me the impression that the people who have bought them already know everything..so why do they buy the books..??)

ANYWAY BUY THIS IT WILL NOT DISSAPOINT

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2 of 2 people found the following review helpful:
4.0 out of 5 stars Great Book! Covers an awful lot more than multiplayer code., 8 Aug 2001
However I'll take a star off as TCP/IP was chosen to illustrate use of sockets in games instead of the faster and widely accepted UDP/IP.

My overall impression: Get the whole series of these books :) ... If I only had the money, as these seem to cost considerably..

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3 of 4 people found the following review helpful:
4.0 out of 5 stars Good content, poor layout, 21 Sep 2001
By A Customer
This book contains a lot of detail covering COM and DirectX play/audio/graphics (and all the source on CD), but it's quite difficult to find the relevant information. This book is a better buy than several DCOM books, and would be useful for any programmer needing to put together a distributed application (game or no).

The 'modern' layout is very cluttered and makes it hard to pick out details. (Just because you _can_ put fancy headers and gutters on every page doesn't mean you _have_ to.) Keeping them for chapter starts would have been clearer. On the plus side, I haven't found any typos yet.

So, if you want a book to read from front to back as a primer go ahead. If you need a reference book, this would be a second choice.

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Most Recent Customer Reviews

1.0 out of 5 stars Could be better.
I'm sure that the information contained in this book is of a good quality, and I don't doubt that. However, this book is written in a DREADFUL style, as if it's for kids of age 10... Read more
Published on 27 Dec 2002 by Francis Woodhouse

2.0 out of 5 stars Only good for beginners
Having gathered a lot of disjointed info on DirectX 8 through online articles etc, i expected this book to give me a coherent start-to-finish and tie up loose ends. Read more
Published on 22 Jul 2002

5.0 out of 5 stars Great book
Multiplayer coding is a big gap in my knowledge/experience. I think this book is great, and it's easy going style explains a possibly confusing subject very well. Read more
Published on 3 Dec 2001

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