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Game Design: The Art and Business of Creating Games
 
 

Game Design: The Art and Business of Creating Games (Paperback)

by Bob Bates (Author) "Before you can begin design work on a game, you must have a general idea of what the game is about, which genre it fits..." (more)
5.0 out of 5 stars See all reviews (2 customer reviews)

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Product details

  • Paperback: 336 pages
  • Publisher: Prima Tech (10 May 2001)
  • Language English
  • ISBN-10: 0761531653
  • ISBN-13: 978-0761531654
  • Product Dimensions: 22.6 x 18.8 x 2 cm
  • Average Customer Review: 5.0 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 227,781 in Books (See Bestsellers in Books)
    (Publishers and authors: Improve Your Sales)
  • See Complete Table of Contents

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Product Description

Product Description
Have you ever wondered how a game goes from being a concept to being an actual product?  Do you want to know what steps you have to take to get your game on the shelf?  This book will answers these questions and more.  Offering advice and insight on everything from how to get a foot in the door to what to do once inside, this is a true inside scoop of the industry.  It includes the fundamental rules of good game design, tips on applying storytelling to interactive media and the game development lifecycle.

Synopsis
Have you ever wondered how a game goes from being a concept to being an actual product? Do you want to know what steps you have to take to get your game on the shelf? This book will answers these questions and more. Offering advice and insight on everything from how to get a foot in the door to what to do once inside, this is a true inside scoop of the industry. It includes the fundamental rules of good game design, tips on applying storytelling to interactive media and the game development lifecycle.

See all Product Description

Inside This Book (Learn More)
First Sentence
Before you can begin design work on a game, you must have a general idea of what the game is about, which genre it fits into, and what your publisher's goals are. Read the first page
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