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Pocket PC Game Programming: Using The Windows CE Game API
 
 

Pocket PC Game Programming: Using The Windows CE Game API [Import] (Paperback)

by Jonathan S. Harbour (Author) "This chapter will introduce the "Windows Powered" Pocket PC platform, and cover some of the history of Windows CE ..." (more)
3.5 out of 5 stars See all reviews (2 customer reviews)

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Product details

  • Paperback: 768 pages
  • Publisher: Prima Tech; Pap/Cdr edition (10 May 2001)
  • Language English
  • ISBN-10: 0761530576
  • ISBN-13: 978-0761530572
  • Product Dimensions: 23.3 x 18.8 x 4.4 cm
  • Average Customer Review: 3.5 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 748,156 in Books (See Bestsellers in Books)

    Popular in these categories:

    #3 in  Books > Computing & Internet > Hardware > Handheld Computers > Pocket PCs
    #8 in  Books > Computing & Internet > Hardware > Handheld Computers > Windows CE

    (Publishers and authors: Improve Your Sales)

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Product Description

Synopsis
This title is for game and application developers for the Windows CE platform. It seeks to give the reader the knowledge needed to expand the performance and capabilities of their software's display, sound, input and animation. It uses example code from the author's real game projects.

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First Sentence
This chapter will introduce the "Windows Powered" Pocket PC platform, and cover some of the history of Windows CE. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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