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Actionscripting in Flash MX (Voices)
 
 

Actionscripting in Flash MX (Voices) (Paperback)

by Phillip Kerman (Author) "The following 16 chapters cover practically every detail of ActionScript ..." (more)
4.6 out of 5 stars See all reviews (5 customer reviews)

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Product details

  • Paperback: 720 pages
  • Publisher: New Riders; 1 edition (5 Aug 2002)
  • Language English
  • ISBN-10: 0735712956
  • ISBN-13: 978-0735712959
  • Product Dimensions: 22.9 x 18.7 x 3.8 cm
  • Average Customer Review: 4.6 out of 5 stars See all reviews (5 customer reviews)
  • Amazon.co.uk Sales Rank: 1,063,158 in Books (See Bestsellers in Books)

Product Description

Product Description

Tap into the full power of Flash MX by learning how and when to employ ActionScripting. ActionScripting in Flash MX is structured into 2 parts. In the Foundation section readers learn general programming theory and how it applies to Flash. Then the book progresses through more complex Flash ActionScripting applications, including functions, arrays, objects, components, and interfacing with external data. Short tasks and real-world analogies demonstrate specific concepts. In the Workshop section, the reader actually builds practical applications that range in complexity from beginner to advanced. At the end of the Workshop section, the reader will actually debug broken scripts.



From the Back Cover

Tap into the full power of Flash MX by learning how and when to employ ActionScripting. ActionScripting in Flash MX is structured into 2 parts. In the Foundation section readers learn general programming theory and how it applies to Flash. Then the book progresses through more complex Flash ActionScripting applications, including functions, arrays, objects, components, and interfacing with external data. Short tasks and real-world analogies demonstrate specific concepts. In the Workshop section, the reader actually builds practical applications that range in complexity from beginner to advanced. At the end of the Workshop section, the reader will actually debug broken scripts.



See all Product Description

Inside This Book (Learn More)
First Sentence
The following 16 chapters cover practically every detail of ActionScript. Read the first page
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Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

5 Reviews
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Average Customer Review
4.6 out of 5 stars (5 customer reviews)
 
 
 
 
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12 of 12 people found the following review helpful:
5.0 out of 5 stars Possibly the best FlashMX ActionScripting book out there, 13 Sep 2002
By A Budd (Brighton, England) - See all my reviews
I'm a Professional web designer and spend a good deal of my time programming games in Flash. I bought Flash MX when it was released but continued to code for the Flash 5 player as this is the benchmark most of my clients set.

Over the last few months I started looking for a good book that would outline the main changes to ActionScript in Flash MX. I was also keen on getting into Object Oriented programming in Flash, so was looking for a book that would act as a good primer.

I spent ages looking at Flash books and found them all to be lacking. Most of them focused purely on the animation side of things and would only devote a few chapters to ActionScript. Books that claimed to show all the new Features of MX focused almost entirely on the new GUI and had very little information on the new programming features, which are the real interesting parts of MX upgrade.

The few ActionScript books that I did find, started off on such a basic level that I almost felt they were patronising me. I needed to find a book that covered all (or most) of the new features in a succinct but professional manner and this what I found in "ActionScripting in Flash MX"  by Phillip Kerman.

The book starts with an overall discussion of good coding practices - something I wish I'd read when I started ActionScripting. It then moved on to looking at the main elements of the language. Dealing with control structures, functions, arrays, built in objects etc. Now being a Flash programmer I thought I knew all this stuff, but to be honest I did learn a thing or two in these chapters. I was particularly interested in the authors continued references to how Flash deal's with memory and how certain practices could cut down on wasted RAM. Both interesting and extremely useful, as Flash does tent to suffer poor performance when you have too much going on in your movies.

As the book progressed it built on the knowledge of the preceding chapters. The author was never afraid to bring in new concepts that he would cover in more detail later in the book, and this practice set up a good deal of anticipation - not something you'd expect in a book on flash programming.

The book was written from the start to focus on Flash MX's new Object Oriented approach, so by the time the author started discussing custom objects, prototypes etc. there was no huge change in philosophy.

The last section of the book was packed with in-depth examples that build on the concepts form earlier sections and showed how they could be used in practical situations. The last section is definitely something you'd want to dip in and out of, but it's always interesting to so how another programmer would tackle a particular task.

I'd say this books would have across the board appeal to anybody interested in ActionScript. For people wanting to learn ActionScript from scratch, it explains all the main concepts in an intelligent yet concise fashion. For people migrating from Flash 5 to Flash MX coding it shows a raft of new concepts and introduces the new Object Oriented approach, and for seasoned Flash programmers it has enough nuggets of useful information to make you re-evaluate how you tackle a complex project.

On the whole an excellent book.

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3 of 3 people found the following review helpful:
3.0 out of 5 stars A good reference tool but..., 17 Feb 2004
ActionScripting in Flash MX has left me a little disappointed. I was expecting something more practical but the emphasis of this publication is on theory which is alright for some, but not for the ActionScripters among us who actually want to script.

Throughout its 662 pages, the author does describe steps for short exercises involving the topics being dealt with and the last 18 chapters comprise a series of workshops.

However, the workshop sections make up less than half the book and the practical elements of the chapters beforehand are not easy to follow. This is due to their presentation in the same chunky paragraph style of the main material. In the end, the result is a lot of reading and not enough work.

In my opinion, learning any aspect of computing is about doing not reading and this applies to scripting languages as much as anything else.

What a contrast there is between this book and Phillip Kerman's earlier one for Flash 5, Teach Yourself Macromedia Flash 5 in 24 Hours. In that one (still my favourite tutorial book of all time), each chapter had at least two practical exercises the reader could follow and they were all presented in an easy to follow style.

ActionScripting in Flash MX is a useful tool for reference purposes because it's a very comprehensive introduction, especially with regard to new syntax. But the next ActionScript book I purchase must actually allow me to do a lot more ActionScripting. Otherwise, I may as well retire early and get some technical author to do all my programming from now on.

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3 of 3 people found the following review helpful:
5.0 out of 5 stars Clone this author! The BEST actionscript book I've read!, 28 Jan 2003
By Jessica Hansson (Sweden) - See all my reviews
(REAL NAME)   
This is the second book I've read by Phillip Kerman. The first one was the FLASH 5 version. This FLASH MX upgrade completes the satisfaction! I will now go hunt for his next one - or all of them, to be honest! This book doesn't learn You any Flash or design, but it gives You everything You need to know about actionscripting. Tastefully presented and easy to read. If You are the perfect object oriented programmer - You could skip some chapters, but if You're just an "almost" perfect programer in object oriented languages - this book will give You the last skills that makes You perfect! Yes it really does not only cover actionscripting - it gives You a visual and very educational lesson in object oriented programing.
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Most Recent Customer Reviews

5.0 out of 5 stars A1, 10 out of 10, Good, Good, Good!
I have found other books on programming to be a bit like flying over the Amazonian Rain Forest – the cover gives you a brilliant & simplified “Overview” from... Read more
Published on 28 Oct 2003 by Mr John A Dwyer

5.0 out of 5 stars Excellent
I've read quite a few Flash MX books - this one is by far and away the best. It strikes exactly the right balace between explaining what is going on, showing you how to do it and... Read more
Published on 20 Jun 2003 by Mr. A. J. Field

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