Amazon.co.uk Review
The popularity of Flash extends well beyond the Web. As an authoring application its combination of ease of use and powerful scripting has made it the choice of developers for every kind of platform from PDAs to PlayStations.
Macromedia Flash Enabled shows you how to develop Flash Applications and content for these kinds of devices.
The book is aimed primarily at developers and designers. It doesn't attempt to teach you anything about the specific features of Flash MX, ActionScript programming, or even the rudiments of the Flash MX interface; not directly, anyway, so familiarity with Flash is pretty much a prerequisite. In addition, some knowledge of interface and application programming will stand you in good stead. It probably goes without saying that you'll also need at least a basic understanding of the platform for which you intend to design.
The first chapter is dedicated to perhaps the most obvious, or at least ubiquitous Flash-enabled device, the Pocket PC and in fact this platform gets most coverage throughout. Four sections cover getting started, advanced development, creating applications and creating Flash for TV, which includes a chapter on developing content for the PlayStation 2.
The content is well balanced, with good coverage of design-related topics as well as detailed treatment of both standalone application development as well as building front ends for server-side dynamic content using Macromedia Generator and its Java-based, open-source twin JGenerator. The Appendices provide a rich source of further information including advice on developing for touch-screen kiosks and the Nokia 9200 Communicator, code examples for Pocket PC device detection and a comprehensive resource guide. --Ken McMahon
Product Description
Flash Enabled guides Flash designers & developers in creating content and applications for multiple devices with Flash and other tools. Focusing on the Pocket PC platform, this book also discusses considerations in developing Flash for set-top box systems, cell phones, and lays the foundation for devices such as the Palm. The book targets four main concepts: 1)design/development considerations, 2) creating content once & deploying to many platforms, (including info on using MM Generator to author content in Flash and serve it to Palm Pilots and cell phones that don't yet have Flash Players), 3) creating Flash content for Pocket PC, and 4) application development using Flash integrated with middle-ware. Throughout this book the authors provide guidelines, step-by-step tutorials, workflow, best practices, and case studies.
See all Product Description