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Inside 3DS Max 4
 
 

Inside 3DS Max 4 [Illustrated] (Paperback)

by Kim Lee (Author) "enabling artists to optimize workflow in almost any way they please. This chapter focuses on these enhancements and possible configurations that users might find helpful..." (more)
3.5 out of 5 stars  See all reviews (4 customer reviews)

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Product details

  • Paperback: 881 pages
  • Publisher: New Riders; illustrated edition edition (16 Aug 2001)
  • Language English
  • ISBN-10: 0735710945
  • ISBN-13: 978-0735710948
  • Product Dimensions: 23.2 x 18.7 x 4.9 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon.co.uk Sales Rank: 908,725 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

Product Description

Amazon.co.uk Review

3ds max 4 has much to offer, and learning to use all of its features can be a daunting task. Inside 3ds max 4 describes in detail all of the new features as well as existing ones, making this book a powerful ally for the new and old Max user.

Out of nearly 900 pages, the first 150 are dedicated to describing what's new in the interface, modelling, materials, animation and rendering. These sections are designed to bring the experienced 3-D Studio Max v3.x user up to speed on what's new in version 4.

The remaining seven parts are project-oriented tutorials designed to teach new and old users how to make the most of 3ds max 4. Beginning with an introduction to project workflow and progressing through modelling, rigging, materials and texture mapping, animation, lighting and rendering, there is practically no feature of 3ds max 4 that isn't covered.

The author writes in a clear, confident style, and each chapter is well illustrated with screenshots and sidebars. Though it unfortunately doesn't come with a spiral binding, this is arguably one of the best books available for learning and using Max 4, and as such it is likely never to be relegated to the bookshelf. --Mike Caputo



Product Description

This latest edition of Inside 3ds max is retooled to focus on the needs of the intermediate to professional user, based on continuing conversations with our target audience. This market is crying out for information that goes beyond the basic to provide guidance on how to make the most use of the program in real-world work situations. Inside 3ds Max 4 explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output. Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work. The CD-ROM includes all of the project files necessary to complete the projects as well as any plug-ins referred to in the text.


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enabling artists to optimize workflow in almost any way they please. This chapter focuses on these enhancements and possible configurations that users might find helpful. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

4 Reviews
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Average Customer Review
3.5 out of 5 stars (4 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
18 of 22 people found the following review helpful:
5.0 out of 5 stars Don't bother getting 3ds max 4 if you don't get this book!, 13 Sep 2001
By trifunk@hotmail.com (Norwich, United Kingdom) - See all my reviews
Just glancing through the book you might think that this is only for those folks using 3DS Max in production and not the hobbyist or small time game programmer. On the contrary, if you have a basic knowledge of 3DS Max (and I mean basic), this book will take you to the next level.

Most books will tell you what tools to use for a desired effect, this book tells you what tools and why those tools are chosen over others, believe me having this explained makes the world of difference! Learning how Max is used by teams and stuff just send shivers of excitement down me.

I was well impressed with this book and I consider myself a newbie to 3D modelling and animation, I think the biggest bonus was the project on 3D in game development.

This book is definately a must, and if you think you're not advanced enough and this book will be over your head then it's a definate reason to apply yourself a bit more, just to buy this book!

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4 of 6 people found the following review helpful:
3.0 out of 5 stars ...it assumes that you don't need to learn from it..., 24 Jan 2002
By A Customer
I have been using 3ds Max for at work for quite a while and have learned a lot from other books, I thought this book was aimed at me, this book on the other hand is very hard going as it assumes that you don't need to learn from it, the tutorials are written along the lines of giving you practice with features that you already know intimately, while not actually wasting one line on why you are doing things one way as opposed to another, the way people really work with 3ds Max is down to personal preference because there are so many different ways to do almost anything, and being told to do something in a particular way especially when you are already conversant with the program, as the audience of this book have to be requires some explanation, not arrogantly to be told that this is the best way because this is my way. In short this book is written for the people who don't need it, if you need to learn you wont understand what it's banging on about.
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2 of 3 people found the following review helpful:
4.0 out of 5 stars Not for the faint hearted, 12 Feb 2002
By L. Hayes (England) - See all my reviews
(REAL NAME)   
I've been doing a 3ds course at college but found it very basic so I decided to consider myself as an intermediate user (running before walking), after working through the initial chapters of this book I noticed that the game production chapters are far easier than the broadcast film chapters so I decided to approach the book in an unorthodox way by jumping back and fourth between the game and film production chapters, this seems to work and now I'm progressing nicely. A very good book but some of the chapters can only be described as advanced, in the long run it's worth it but you wont get there too fast (which is proberbly best I think).
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Most Recent Customer Reviews

2.0 out of 5 stars Not for beginners
All other "Inside"-series I've bought has been for beginners (like me), but not this one.

What I thought I would get from the book was a step-by-step introduction of how 3ds max... Read more

Published on 27 Nov 2002 by Rikard Bosnjakovic

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