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3D Studio MAX 3 Fundamentals (Inside)
 
 

3D Studio MAX 3 Fundamentals (Inside) (Paperback)

by Michael Todd Peterson (Author)
2.9 out of 5 stars See all reviews (11 customer reviews)

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Product details

  • Paperback: 592 pages
  • Publisher: New Riders; 2nd Revised edition edition (11 Aug 1999)
  • Language English
  • ISBN-10: 0735700494
  • ISBN-13: 978-0735700499
  • Product Dimensions: 22.8 x 18.4 x 3.4 cm
  • Average Customer Review: 2.9 out of 5 stars See all reviews (11 customer reviews)
  • Amazon.co.uk Sales Rank: 1,995,250 in Books (See Bestsellers in Books)

    Popular in this category:

    #27 in  Books > Computing & Internet > Software & Graphics > Applications > 3D Studio Max
  • See Complete Table of Contents

Product Description

Amazon.co.uk Review
3D Studio Max 3 Fundamentals unravels the intimidating maze of Kinetix's powerful animation software, bringing the special features of version 3 into focus. Although ideally suited for new users of Max, the author has sprinkled the book liberally with sidebars that help users of older versions get up to speed quickly with Max 3's new or changed features.

The book opens with a very handy explanation of computer animation fundamentals and 3D graphics terms, and a tour of the Max interface. It also pays special attention to some of the new features found in Max 3,such as the new file annotation feature (File Properties) and Max 3's new ability to reference external files and use them in a scene without importing them (called "XREFs" for "external references").

Knowing that you have be able to build your model before you put it into a scene, "Modelling Fundamentals" covers Max 3's five basic modelling methods--spline, mesh, parametric, patch and NURBS modelling--are explained in detail with examples. The advantages of each method are defined, as well as suggestions as to when to use each method (spline for organic modelling vs. mesh for general modelling).

"Scene Composition Fundamentals" explains basic composition concepts. Knowing which type of light to use, how to position and animate a camera, the focal length of the camera lens--these are some of the properties that impact the look of a scene. Plenty of illustrations and screen shots are used to demonstrate, for example, the difference in fall-off values of lights, or the different rendering modes and how they impact the look of the final image.

"Animation Fundamentals" lays out, in understandable terms, how to go about animating in Max, and what properties you can animate (just about anything). Using motion paths, function curves, and the new Track View window are some of the tools that are expertly laid out and made understandable. Again, liberal use of screen shots explain each window and icon.

The tutorials in this book offer a different perspective on how to use Max than the tutorials in Kinetix's own manuals, yet drive home the same methodologies and procedures. Not only does this reinforce what an experienced user may already know, it helps new users climb the learning curve quickly, making "3D Studio Max 3 Fundamentals" an excellent supplemental book for any new user of the software. --Mike Caputo

Product Description

Whether you are new to 3D Studio MAX, upgrading from a previous release, or moving from 2D to 3D design, 3D Studio MAX X Fundamentals has everything you need to get up to speed quickly and easily. With fully illustrated examples, easy-to-follow exercises, time saving tips, and helpful notes, you'll learn how to build fundamental objects, create realistic textures, light a scene, place cameras, render basic animation, and more. This hands-on guide also explains complex 3D design concepts in a simple, easy-to-understand language to give you a solid foundation in the basics.



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Customer Reviews

11 Reviews
5 star:
 (2)
4 star:
 (2)
3 star:
 (2)
2 star:
 (3)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
2.9 out of 5 stars (11 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
3.0 out of 5 stars A total beginners guide. The place to start., 22 Jul 2000
Being the FUNDAMENTALS of 3D studio Max this book starts from the ground up and slowly takes you through each aspect of the program. Having only a little experience of 3d programs i found this book a big help, I think that the screen cams on the cd were very helpful as if you became stuck or lost the screen cam clearly explains the route to take. This book is what it says the "fundamentals" so experienced users should stay clear; but for beginners its the place to start.
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3.0 out of 5 stars Use the Screencams!, 9 Mar 2000
By A Customer
I totally neglected the screencams of the tutorials. Here the tutorials were filmed and commented-Good to keep track.

Don't miss to download the package (of missing files)...

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1.0 out of 5 stars Beginners, DO NOT buy this book, 3 Mar 2000
By A Customer
From the literature, i thought that this would be a good book for me. I have no experience in 3d modelling and so wanted a book to explain how to use the interface of 3d max whilst creating some 3d images. This book does not do that, it just seems to explain what each tab does in no particular order. I have bought many books and this has to be one of the worst. Save your money on this book and try to find a decent one. Also, the CD did not work correctly, i am now looking for another book to lead me through the world of 3d max......

STEER CLEAR

Steven Blyth

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Most Recent Customer Reviews

2.0 out of 5 stars 3d riddle
Well this book just kept me solving riddles. But it took me unnecessarily long to solve them because of editing mistakes. Read more
Published on 21 Feb 2000

2.0 out of 5 stars only ever purchase for completeness.
if this book is aimed at the beginner it is far too technical and spends too much time on terminology. Read more
Published on 27 Jan 2000 by simonc@art-render.com

2.0 out of 5 stars Very dry book which is not easy to read.
Considering this book is aimed at beginners it is not at all easy to read, nor does it engage the reader or provide any encouragement. Read more
Published on 24 Jan 2000

4.0 out of 5 stars an alright book
I haven't read much computer books in the past, my previous computer related book was "Director 7 & Lingo Authorized" for Macromedia's Director 7 though which the... Read more
Published on 28 Aug 1999

5.0 out of 5 stars The best book for laying solid 3D Studio Max R3 foundation!
One of the best computer-related books I've ever read. Easy understandable, humorous. Fluent and fun to read. Read more
Published on 26 Aug 1999

5.0 out of 5 stars yahoo.com
I have not enough money. So I wish review some information.
Published on 19 Aug 1999

4.0 out of 5 stars Definitely a book for beginners into the world of 3D!
This book is an excellent resource for simple affective and time-saving tips. It goes in depth far enough to give you a basic understanding of Max and 3D in general. Read more
Published on 15 Aug 1999

1.0 out of 5 stars i want it
how can i buy this book
Published on 1 April 1999

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