or
Sign in to turn on 1-Click ordering.
 
 
More Buying Choices
7 used & new from £2.47

Have one to sell? Sell yours here
 
   
Digital Character Animation 2: v. 2: Advanced Techniques
 
See larger image
 

Digital Character Animation 2: v. 2: Advanced Techniques [Illustrated] (Paperback)

by George Maestri (Author)
3.0 out of 5 stars  See all reviews (1 customer review)
RRP: £38.99
Price: £33.14 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £5.85 (15%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Usually dispatched within 5 to 10 days.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.

4 new from £21.95 3 used from £2.47

Product details

  • Paperback: 240 pages
  • Publisher: New Riders; illustrated edition edition (21 Aug 2001)
  • Language English
  • ISBN-10: 0735700443
  • ISBN-13: 978-0735700444
  • Product Dimensions: 25.6 x 20.4 x 1.1 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 882,653 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

Customers Viewing This Page May Be Interested in These Sponsored Links

  (What is this?)
   RJDM Studios opens new browser window
www.rjdm.com  -  An Award Winning Animation Company 2D-3D Anim Commercials & Multimedia 
   CGI Animation 3D Design opens new browser window
www.CreationStudio.co.uk  -  TV, Film, Corporate, Media Advertising & Presentations 
   Animation opens new browser window
www.Babelgum.com/Animation  -  Funny short cartoons 4 Free: Watch'em Now on Babelgum! 
  
 

Product Description

Amazon.co.uk Review

In George Maestri's second volume of Digital Character Animation 2: Advanced Techniques, we are taken deeper into the art of animation itself without losing our digital perspective and yet while still maintaining some distance from hardware platforms and software applications. He broke new ground with his first book, Digital Character Animation 2: Essential Techniques, which quickly became a fixture on the recommended reading list of just about every contemporary digital animator. It demonstrated solid methods for building characters and preparing them for animation, and touched on animation itself, all the while staying away from hardware and software specifics. He explained the "why" of doing something. It was up to you to know "how".

Cutting right to the chase, there are no chapters on modelling, lighting or rendering. Every chapter focuses on character motivation, character movement, framing a story, preparing a character for animation and on acting itself. As the animator, you are also an actor, and the more you know about acting, the better you can animate.

As if one section about motion isn't enough, there are separate sections on "human motion", "animal motion" and "anthropomorphic animation", each with some powerful visible examples and demonstrations on ancillary topics such as rigging the underlying skeletal structures and creating morph targets.

This book may not be the massive tome that Inside 3ds Max 4 is, but in its 200+ pages there is a great deal of information designed to help any level animator take his or her career up one notch. --Mike Caputo



Product Description

As soon as George Maestri's classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches to character animation.


Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organize and find favorite items.
Your tags: Add your first tag
 

What Do Customers Ultimately Buy After Viewing This Item?


 

Customer Reviews

1 Review
5 star:    (0)
4 star:    (0)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.0 out of 5 stars (1 customer review)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
3 of 7 people found the following review helpful:
3.0 out of 5 stars Good introduction for the amateur animator, 31 Dec 2001
By A Customer
This book doesn't really belong beside technical books on computer animation - there are no algorithms and certainly no code! Instead, it addresses the "creative" side - a bit like all those "how to draw..." books, but from the perspective of modelling on a computer.

There are a few waffly background sections, but the meat of the book is the step-by-step instructions in how to make a character do interesting things - not in the sense of button clicking with any particular software package, but in terms of create such and such a mesh, and tweak parameters here and here.

It is a rather quick romp through "advanced" animation, but the walkthroughs are quite useful. One thing that might have improved it slightly is the inclusion of a CD, like the first volume (or some online collection), showing how the final animations look.

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

   


Look for similar items by category


Look for similar items by subject


Feedback

Ad

Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.