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Digital Character Animation 2: v. 2: Advanced Techniques
 
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Digital Character Animation 2: v. 2: Advanced Techniques [Illustrated] (Paperback)

by George Maestri (Author)
3.0 out of 5 stars See all reviews (1 customer review)
RRP: £38.99
Price: £33.14 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
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Customers Who Bought This Item Also Bought

Digital Character Animation Book 2: Essential Techniques v. 1

Digital Character Animation Book 2: Essential Techniques v. 1

by George Maestri
3.6 out of 5 stars (8)  £33.06
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Product details

  • Paperback: 240 pages
  • Publisher: New Riders; illustrated edition edition (21 Aug 2001)
  • Language English
  • ISBN-10: 0735700443
  • ISBN-13: 978-0735700444
  • Product Dimensions: 25.6 x 20.4 x 1.1 cm
  • Average Customer Review: 3.0 out of 5 stars See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 752,274 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

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Product Description

Amazon.co.uk Review
In George Maestri's second volume of Digital Character Animation 2: Advanced Techniques, we are taken deeper into the art of animation itself without losing our digital perspective and yet while still maintaining some distance from hardware platforms and software applications. He broke new ground with his first book, Digital Character Animation 2: Essential Techniques, which quickly became a fixture on the recommended reading list of just about every contemporary digital animator. It demonstrated solid methods for building characters and preparing them for animation, and touched on animation itself, all the while staying away from hardware and software specifics. He explained the "why" of doing something. It was up to you to know "how".

Cutting right to the chase, there are no chapters on modelling, lighting or rendering. Every chapter focuses on character motivation, character movement, framing a story, preparing a character for animation and on acting itself. As the animator, you are also an actor, and the more you know about acting, the better you can animate.

As if one section about motion isn't enough, there are separate sections on "human motion", "animal motion" and "anthropomorphic animation", each with some powerful visible examples and demonstrations on ancillary topics such as rigging the underlying skeletal structures and creating morph targets.

This book may not be the massive tome that Inside 3ds Max 4 is, but in its 200+ pages there is a great deal of information designed to help any level animator take his or her career up one notch. --Mike Caputo

Product Description

As soon as George Maestri's classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches to character animation.



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3 of 7 people found the following review helpful:
3.0 out of 5 stars Good introduction for the amateur animator, 31 Dec 2001
By A Customer
This book doesn't really belong beside technical books on computer animation - there are no algorithms and certainly no code! Instead, it addresses the "creative" side - a bit like all those "how to draw..." books, but from the perspective of modelling on a computer.

There are a few waffly background sections, but the meat of the book is the step-by-step instructions in how to make a character do interesting things - not in the sense of button clicking with any particular software package, but in terms of create such and such a mesh, and tweak parameters here and here.

It is a rather quick romp through "advanced" animation, but the walkthroughs are quite useful. One thing that might have improved it slightly is the inclusion of a CD, like the first volume (or some online collection), showing how the final animations look.

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