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4 of 4 people found the following review helpful:
5.0 out of 5 stars
Entertaining and comprehensive - all you need is dice!, 17 Jan 2000
By A Customer
Everyone plays and enjoys dice games - dice have been used for longer than playing cards as a source of amusement. This book goes a long way to explaining why: the sheer diversity of ways that dice can be used to play games is reflected here. Reiner Knizia has assembled some eighty dice games, together with an equal number of variations and game variants, to produce a singularly entertaining book. The games range from historical favourites, through popular pub and parlour games, betting (casino) games and even some original designs by the author himself.Each game's rules are explained very clearly, together with numerous examples of play. Additional notes on winning tactics and strategies are also included, so everyone can play an optimum game. Player numbers range from solitaire up to multi-player party games. Many games are suitable for families and groups with young players; at the other end of the spectrum there are games for the toughest of opponents. There's a game for everyone somewhere between these covers. The games are categorised neatly between two principle types: games of luck, where players have no control over an outcome; and games of influence, where they do have some direction over their eventual destiny. Younger players would probably enjoy more games from the first two chapters, which cover lucky scoring and lucky counter games. Before covering betting (or casino) games, the author takes one short chapter to explain the principles of dice probabilities. This is not as daunting as might be expected, and it is invaluable for understanding the odds used in casinos. Essential reading for any one setting foot in Las Vegas! This chapter is key to getting the most out of the second part of the book, and the author should be commended for explaining what could be a most difficult subject with lucidity and brevity. Games of influence (the second section of the book) begins with progression games (e.g. poker dice) then on to games of jeopardy, category games and finally bluffing games (epitomised by liar dice). By categorising in this way, the games are put into their context, and the strategic explanations more easily understood. The reader therefore learns more than just the rules - they will end up being experts despite themselves. For comprehensiveness and sheer entertainment value this book cannot be bettered. It is a 'must have' for games aficionados and social players alike. For one, this reviewer cannot wait for another chance at 'Mice & Men' (a Knizia original). The reviewer should also point out that he assisted the author in preparing the text of the book, but that hasn't put him off playing dice in any way.
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