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Managed DirectX 9 Kick Start: Graphics and Game Programming
 
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Managed DirectX 9 Kick Start: Graphics and Game Programming (Paperback)

by Tom Miller (Author)
4.4 out of 5 stars See all reviews (7 customer reviews)
RRP: £25.44
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Frequently Bought Together

Managed DirectX 9 Kick Start: Graphics and Game Programming + Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library) + Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach (Wordware Game and Graphics Library)
Price For All Three: £72.31

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Product Description

Product Description

Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.



From the Back Cover

Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.



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Customer Reviews

7 Reviews
5 star:
 (4)
4 star:
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Average Customer Review
4.4 out of 5 stars (7 customer reviews)
 
 
 
 
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24 of 25 people found the following review helpful:
5.0 out of 5 stars No smalltalk, pure knowledge!, 30 Dec 2003
By Anders Hansen (Denmark) - See all my reviews
(REAL NAME)   
This author know what he is talking about! The title says a kick-start to Managed DirectX, that is correct. Where other DX books uses 200-300 pages to introduce DX and tell how to draw your first triangle, this book is using Vertex Buffers, Index Buffers, Swap Chains etc. within the first 40 pages. It only takes approx. 100 pages to cover the basic Direct3D and you will know how to write a simple 3D game.

Good:
* Pure knowledge without all the anoying smalltalk
* Not affraid of using/describing more advanced features
* Good intro-chapters on DirectInput, DirectSound and DirectPlay
* Good tips from the author (Lead programmer of Manged DirectX)

Bad: (Not bad, but things to keep in mind)
* This is not a beginners book. You will need intermediate .NET knowledge.
* If you have no knowlegde about 3D, this will be a difficult book to read. It uses many phrases from the 3D world without describing them. If you are a absolutly 3D beginner, this is not the right book for you.

Tom, I look forward to your next book!

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5 of 5 people found the following review helpful:
5.0 out of 5 stars Great introduction to Managed DirectX, 16 Jul 2004
This is a great book covering the new direction of DirectX into Managed .NET . Written by the guy who was responsible for heading up the project at Microsoft, this book is full of useful to the point information.

If you ever wondered about DirectX or thought it looked over complex, then this book could be the foot in the door you have been waiting for ! The book describes in easy points the new clean .NETtified interface that Managed DirectX has, and how to do common things associated with games programming.

Prior knowledge of 3D terms and techniques would be useful, and some .NET experience would also be good. But the supporting code is very complete, and even a .NET noobie should be able to get to grips with it. I recommend doing a basic 3D primer before using this book if the reader has no 3D experience - it will smooth comprehension.

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3 of 3 people found the following review helpful:
3.0 out of 5 stars Interesting, but no "drive", 15 Aug 2005
As a reference of the classes, this is a good starting point. The first few chapters slam their way through rendering pipelines and whatnot, but I couldn't help feeling like I got much more out of a project based book, such as "Introduction to 3D Game Engine Design Using DirectX 9 and C#".

DirectX isn't just something you can recieve and know, it's something you have to apply, and you have to know why you're applying it, and the rationale behind actions, otherwise it'll remain very much out of grasp.

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Most Recent Customer Reviews

5.0 out of 5 stars A fantastic book for Visual Basic.net
I dont know anything about c# and that was fine because the text is easy to understand and the full Visual Basic.net source code is included on the CD. Read more
Published 16 months ago by Mr. D. Wainwright

4.0 out of 5 stars Quite cool
If you don't know anything about DirectX, and you know C# this book is a great buy.

The only big issue with it, is the fact none of the code compiles from the CDROM unless you... Read more

Published on 18 Sep 2005 by Mr. I. Warwick

4.0 out of 5 stars An overview for those that know, a glimpse for others
As an experienced programmer with little 3D or gaming background, I have always been passingly interested in this field. Read more
Published on 21 Jul 2005

5.0 out of 5 stars Useful
.Net 2 is out now, though MDX2 will never ever go gold. XNA is going to be the next production release of the managed DirectX technology. Read more
Published on 12 May 2005 by Paul

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