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Sams Teach Yourself Game Programming with Visual Basic in 24 Hours
 
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Sams Teach Yourself Game Programming with Visual Basic in 24 Hours [Illustrated] (Paperback)

by Clayton Walnum (Author)
3.3 out of 5 stars See all reviews (3 customer reviews)

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Product Description

Amazon.co.uk Review
For all aspiring computer game programmers, Sams Teach Yourself Game Programming with Visual Basic in 21 Days is a worthwhile introduction designed to help you on your way.

From Day 1, lessons begin by practising some of the fundamentals including drawing basic graphics and manipulating images. However, the tempo soon steps up and by the end of Week 1 you will have learned some valuable programming design skills and also written five simple games. In Week 2, the techniques explored advance further. As well as coding five more games, you learn to take a more object-based approach by exploiting Visual Basic classes. Also included is an introduction to artificial intelligence and DirectX sound. The final week is devoted to a seven-part, hands-on project in which you design and program a complex space strategy game.

Written by Clayton Walnum, author of a wealth of titles that clearly demonstrate his expertise, this book is aimed at programmers with a sound working knowledge of the Visual Basic 6 professional development system. If learning Visual Basic is your goal then you should pass this one over for now and instead consider the author's amusingly named but well respected The Complete Idiot's Guide to Visual Basic 6

In what is such a vast arena, this well-paced book offers quite a lot. While it won't lever your skills anywhere near far enough to code a masterpiece to rival Quake or Tomb Raider, it should provide sufficient knowledge to carve out some modest games and it may even give you a hunger to drive you on much further. --Peter Lunn

Product Description

Sams Teach Yourself Game Programming with Visual Basic in 21 Days teaches the reader the art of game programming from the ground up. The reader is assumed to have basic programming knowledge that he wishes to apply to the creation of basic games. Upon completion of the book readers will have learned to build eight games including card games, puzzles, and strategy games, each focusing on a specific task and building the reader¿s knowledge and skill level. The final week is a culmination of the skills learned in the first two weeks where the reader builds a complete game incorporating sound, animation, etc.



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Customer Reviews

3 Reviews
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Average Customer Review
3.3 out of 5 stars (3 customer reviews)
 
 
 
 
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6 of 6 people found the following review helpful:
3.0 out of 5 stars What did this book teach again!, 8 Dec 2001
By A Customer
Ok this book is'nt the worst book I have read BUT it's quite dull. I found it quite hard to get into and the first chapter boring as hell. Day 2 is about drawing lines WOW! then thats it you don't use them again. I felt this book was a bit like copy all this code and then you have a game sure but it did'nt teach an awful lot. If you want to program text rpg's and card games then this a Good book for you but if you want to learn some tech on game dev in VB then your out of luck.In short this book should have been called Simple game programming with VB. I have given it 3 out of 5 because it might help somepeople. :)
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2 of 3 people found the following review helpful:
3.0 out of 5 stars Not up to the "21 days" series standard, 26 Oct 2002
By A Customer
Even though the book does provides very well written source code for games and teaches a limited amount of programing, everything tought in the book could be condensed in about three chapters !!
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2 of 3 people found the following review helpful:
4.0 out of 5 stars A decent book but could of used more directx, 23 Feb 2001
By A Customer
Yeah, this book is fine and teaches the reader many interesting details on game programming. It is honest enough to point out the limitations that vb has in terms of game programming.

I had hoped there would be greater content on the use of directx, but overall I was happy with the purchase.

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