Amazon.co.uk Review
For all aspiring computer game programmers,
Sams Teach Yourself Game Programming with Visual Basic in 21 Days is a worthwhile introduction designed to help you on your way.
From Day 1, lessons begin by practising some of the fundamentals including drawing basic graphics and manipulating images. However, the tempo soon steps up and by the end of Week 1 you will have learned some valuable programming design skills and also written five simple games. In Week 2, the techniques explored advance further. As well as coding five more games, you learn to take a more object-based approach by exploiting Visual Basic classes. Also included is an introduction to artificial intelligence and DirectX sound. The final week is devoted to a seven-part, hands-on project in which you design and program a complex space strategy game.
Written by Clayton Walnum, author of a wealth of titles that clearly demonstrate his expertise, this book is aimed at programmers with a sound working knowledge of the Visual Basic 6 professional development system. If learning Visual Basic is your goal then you should pass this one over for now and instead consider the author's amusingly named but well respected The Complete Idiot's Guide to Visual Basic 6
In what is such a vast arena, this well-paced book offers quite a lot. While it won't lever your skills anywhere near far enough to code a masterpiece to rival Quake or Tomb Raider, it should provide sufficient knowledge to carve out some modest games and it may even give you a hunger to drive you on much further. --Peter Lunn
Product Description
Sams Teach Yourself Game Programming with Visual Basic in 21 Days teaches the reader the art of game programming from the ground up. The reader is assumed to have basic programming knowledge that he wishes to apply to the creation of basic games. Upon completion of the book readers will have learned to build eight games including card games, puzzles, and strategy games, each focusing on a specific task and building the reader¿s knowledge and skill level. The final week is a culmination of the skills learned in the first two weeks where the reader builds a complete game incorporating sound, animation, etc.
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