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3D Graphics Programming: Games and Beyond
 
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3D Graphics Programming: Games and Beyond (Paperback)

by Sergei Savchenko (Author)
4.0 out of 5 stars See all reviews (2 customer reviews)

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Product details

  • Paperback: 384 pages
  • Publisher: Sams; Pap/Cdr edition (2 Aug 2000)
  • Language English
  • ISBN-10: 0672319292
  • ISBN-13: 978-0672319297
  • Product Dimensions: 23.1 x 18.6 x 2.1 cm
  • Average Customer Review: 4.0 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 857,161 in Books (See Bestsellers in Books)

    Popular in these categories:

    #62 in  Books > Computing & Internet > Programming > Graphics & Multimedia > Graphics
    #90 in  Books > Computing & Internet > Programming > Graphics & Multimedia > 3D Programming
    #97 in  Books > Computing & Internet > PC & Video Games > Programming > 3D

Product Description

Product Description

3D Graphics Programming: Games & Beyond is a comprehensive guide to polygonal 3D graphics with an emphasis on techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programming examples to give programmers more control over their programs. The book¿s structured approach enables programmers to create their own libraries if necessary. It offers a firm theoretical base that is presented in an intuitive manner. Describing both theoretical and practical issues, the book examines thoroughly the underlying mathematical principles of 3D graphics. It gives code examples and illustrations of vital concepts using an included library, which is well commented, easy to examine, change or use.



From the Back Cover

3D Graphics Programming: Games & Beyond is a comprehensive guide to polygonal 3D graphics with an emphasis on techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programming examples to give programmers more control over their programs. The book¿s structured approach enables programmers to create their own libraries if necessary. It offers a firm theoretical base that is presented in an intuitive manner. Describing both theoretical and practical issues, the book examines thoroughly the underlying mathematical principles of 3D graphics. It gives code examples and illustrations of vital concepts using an included library, which is well commented, easy to examine, change or use.



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Customer Reviews

2 Reviews
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Average Customer Review
4.0 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
6 of 6 people found the following review helpful:
3.0 out of 5 stars OK but disappointing, 22 Mar 2002
By Danny Chapman "dc853" (Isle of Wight, England) - See all my reviews
(REAL NAME)   
This book is OK, contains some useful information that isn't badly presented, but having read it, together with a number of other related books (Dave Eberly's excellent book, the OpenGL red book etc), I just can't imagine myself reaching up to take it off my bookshelf in preference to the others.

The explanations in it aren't particularly detailed or well presented, and it has a rather conversational style (i.e. not being consistent in the way that things are referenced) that I found distracting.

Oh, and I nearly had a fit when I read that the book uses a left-handed coordinate system.

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3 of 7 people found the following review helpful:
5.0 out of 5 stars Excellent book explaining theory of 3D graphics programming, 21 Oct 2000
By A Customer
This book is excellent if you're interested in the area of 3D graphics programming. Although the book mentions C programming on the front cover there is in fact very little code contained within the book as it is mostly theory that could apply to any language.

The theory covers virtually every aspect of programming a 3D engine, including transformations, rasterization, clipping, viewing, modelling, hidden surface removal, lighting, etc. Basically everything you need to program an advanced 3D engine from scratch.

Bang-up-to-date and essential for anyone interested in 3D graphics programming, this will be placed permanently next to your computer in the daytime and next to your bed in the night time.

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