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The author begins with an overview of SVG, and goes on to describe the coordinate system, the basic shapes, and how documents are structured. Chapters on paths, patterns and gradients show how to create and fill any shape, including Bezier curves. Text gets a chapter of its own, explaining how to make text follow a path or even make it read right-to-left, for international language support. Sections on clipping, masking and filters cover these more advanced graphical techniques, and an important chapter covers animation and Javascript scripting. The book goes on to show how to generate SVG from other XML data, such as MathML, used to describe mathematical symbols and equations. Finally, there is a chapter on how to serve up SVG using Java servlets.
Clearly written and logically presented, this is an excellent choice for Web developers who want to get started with SVG. --Tim Anderson
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