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6 of 6 people found the following review helpful:
5.0 out of 5 stars
Chock-full of movie jokes, 14 Jan 2003
With Moving Pictures, Terry Pratchett turns his unique powers of satire and parody to poke fun at the power and history of the movie industry. This book is so full of brilliant in-jokes and sly nods that I'm sure I didn't notice half of them. But as usual, the story is sufficiently gripping and thought provoking that it can be enjoyed even if you don't get all the jokes. Of Pratchett's regular characters, the real star this time is Dibbler, who turns all of his sausage-vending mercenary powers into those of a profit-hungry movie producer with hilarious results. A pre-Watch Detritus the Troll and various Wizards also play cameos. Well worth a read for fans of Pratchett and/or the cinema.
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10 of 11 people found the following review helpful:
5.0 out of 5 stars
We Are Such Stuff As Dreams Are Made Of,, 8 Feb 2005
. . . and our little life is rounded with a sleep." This snippet of Prospero's from Shakespeare's The Tempest, was beautifully ad libbed by Humphrey Bogart during the filming of The Maltese Falcon. It pretty much sums up the experience I took out of reading Terry Pratchett's Moving Pictures. Life in Holy Wood, like life on Prospero's island is one where magical events occur encouraged by a host of spirits. Since these magical events unfold in that piece of the universe known as Discworld, they unfold with wit, humor, and more than a bit of thought. As the title suggests, Moving Pictures is Pratchett's take on Hollywood. In a manner similar to his approach to Men at Arms, The Truth, and Going Postal, Pratchett takes the development of the motion picture industry and through the literary equivalent of time-lapse photography compresses it so that the reader experiences in a brief time span that which occurred over decades on our slower-moving planet. The result is hilariously funny and made me shake my head and murmur, how did we let this nonsense happen. CAST OF CHARACTERS: As a click trailer might say: Introducing Victor and Ginger (think Fred Astaire and Ginger Rogers) as the leading man and lady of this epic. Also new to Discworld is Thomas Silverfish (think Samuel Goldwyn of MGM fame), the first big producer on Discworld. As in Casablanca, Pratchett has also rounded up the usual suspects. Cut Me Own Throat Dibbler (can't think of a character on earth that remotely resembles Dibbler!) and Gaspode (think Oscar Levant as played by a stray dog) are featured prominently and hilariously. This is a big step up for these two contract players in the Discworld series! Rounding out the featured players is that zany group of performers known as the wizards, led by their fearless librarian (think the Keystone Kops meets Planet of the Apes). And, as they say, a cast of thousands, including assorted trolls, an overly obsequious dog known as Laddie (think Lassie) and other delightful diverse denizens of Discworld. THE PLOT: The plot is simple. It is about the power of dreams in a world, as Dibbler might say, "gone mad". Dreams, particularly the dreams of Ginger, play a critical role in the book. A group of alchemists have invented movies or clicks as they come to be known on Discworld. Fearing that such magic might anger the wizards of Unseen University the alchemists move out of Ankh-Morpork to a strange and wondrous place called Holy Wood. In what seems like only days, clicks become the next big thing. People from around Discworld come to Holy Wood for no apparent reason other than a strange compulsion. Perhaps mysterious forces are at work? The excitement level gradually builds, the outlines of an evil, dark plot by the spirit world reveals itself as in a dream, until all heck breaks loose. Victor strives valiantly to save the universe with the wizards following close behind in a manner reminiscent of the Keystone Kops. The climactic fight scene is both dramatic and hilariously funny. Of course, the fun in any Pratchett novel is not the ending but the journey. Hollywood references abound. It is always fun trying to spot some, even those which Pratchett may never have intended. Dibbler's hilarious product placements and his `invention' of subliminal advertising were worth the price of admission. Some have suggested that Moving Pictures is not as `good' as his other Discworld books. There is an inference, perhaps, that it does not address profound issues relating to life, the universe and everything as was the case in Mort, Small Gods, or Thief of Time. For me, however, the profusion of cultural gods (from Valentino to Pacino) created by Hollywood and its enormous impact on popular culture throughout the world seems just as worthy of the typical Pratchett treatment as small gods in the form of a turtle. I also have to add that it was a pleasure seeing both Gaspode and Dibbler in more prominent roles. All in all, as I finished Discworld I kept coming back to Bogart looking wistfully at the worthless Maltese Falcon that so many people had died in pursuit of their dreams. Perhaps for his next click, Dibbler can have Victor close by reminding the audience that, like Prospero: Our revels now are ended: these our actors As I foretold you, were all spirits, and Are melted into air, into thin air: And, like the baseless fabric of this vision The cloud-capp'd towers, the gorgeous palaces, The solemn temples, the great globe itself, Yes, and all which it inherit, shall dissolve, And, like this insubstantial pageant faded, Leave not a wrack behind: We are such stuff As dreams are made of, and our little life Is rounded with a sleep. Th-th-th-that's all folks!!!
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5 of 6 people found the following review helpful:
4.0 out of 5 stars
Hooray for Holy Wood, 8 Jan 2003
Moving Pictures is a delightful farce that introduces us to some of the Discworld�s most interesting citizens. The evil forces of Holy Wood have lain buried under the sand for countless generations, but then, in the kind of luck typical of life on the Discworld, the guardian is rendered incapable of guarding the power. As the non-wizard magic of Holy Wood quickly escapes from its timeless sleep, inhabitants from all over the Discworld find themselves drawn to the spot out in the middle of nowhere, and they all want to be a part of the new moving pictures (or clickies) business. The alchemists delight in sidestepping the authority of wizards by coming up with some non-wizard magic of their own. To make a clickie, you just need a box full of little imps, and when you turn the handle the imps draw what they see in front of them, and they do it very quickly because there are whips connected to the turning handle. Most people have a hard time figuring out just what these clickies are and how they work, but the citizens of Ankh-Morpork instantly fall in love with them, lining up in droves for the chance to see little five-minute long, soundless clickies of historical and educational interests�at first. Then none other than Cut-Me-Own-Throat Dibbler, famed salesmen of sausage in a bun and other pseudo-culinary tidbits (whose fame comes from the fact that he can actually sell his sausages in a bun to people on more than one occasion) gets the calling, basically takes over the whole business, and starts making epics filled with danger and fighting and romance, some of them taking the better part of a whole day to film. The milkmaid Ginger and Victor Tugelbend (a student wizard who is generally acknowledged to be the laziest person on the Discworld) find themselves the leading lady and man of cinema and they are the first to figure out that something is terribly wrong in Holy Wood. Holy Wood magic is not really real, and what it is actually doing is wearing away the barrier between reality, always in rather short supply on the Discworld, and the Dungeon Dimensions, where all kinds of terrible entities sit waiting to come in. The first person to really figure out the danger is not a person at all, but rather Gaspode the Wonder Dog (not to be confused with the ingratiatingly obedient and thus wildly popular Laddie the Wonder Dog). He�s a mangy little mutt of a dog really, but he does something most dogs can�t do�he talks. He talks a lot, grumbling about life as a talking dog and constantly warning Victor about all the �boding� going on up on the hill. Well, things all come to a head when Dibbler makes the most lavish moving picture ever, Discworld�s version of Gone With the Wind, and the evil that Victor, Ginger, Gaspode, and the Librarian must ultimately contest is a Lovecraftian being from the outside, with all kinds of tentacles and other nasty bits. There are more unforgettable characters in this novel than I can describe here. For me, though, the senior wizards pretty much steal the show. After seeing a poster of the scantily-clad Ginger�s newest and biggest movie, they decide that they need to find out what all this clickies nonsense is about. Of course, they can�t let anyone know they are wizards so they come up with the brilliant idea of putting wire in their beards to make them look like fake beards (ingenious, really, in my opinion). A special delight is old Windle Poons; he may be the oldest, most deaf wizard still alive, but he behaves quite like a youngster when he goes out on the town. This tenth book in the Discworld series sorts of takes the reader in a new direction, centering on brand new characters but incorporating a few familiar faces that manage to keep things lively from start to finish. Looking back, it may have dragged a little in the middle, and the ending wasn�t overly spectacular, but it was a pure joy to read. There is wit galore here but not too much satire, making this a fairly carefree book to be read strictly for the pleasure of it. There are numerous references to popular films, and I was really delighted to see Pratchett give the horrors from the Dungeon Dimensions an obvious Cthulhuian cast. Moving Pictures would be a great book with which to introduce yourself to the Discworld universe; you can enjoy it immensely without having read the previous nine books, and there are laughs to be found on every single page.
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