Product Description
Practical, complete coverage of game design basics from design process to production
This full–color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step–by–step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production.
Jim Thompson, Barnaby Berbank–Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
Synopsis
This book provides practical, complete coverage of game design basics from design process to production. This full color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step by step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
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