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Object-oriented Design and Patterns
 
 

Object-oriented Design and Patterns (Paperback)

by Cay S. Horstmann (Author)
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Product details

  • Paperback: 472 pages
  • Publisher: John Wiley & Sons; 2nd Edition edition (15 Jul 2005)
  • Language English
  • ISBN-10: 0471744875
  • ISBN-13: 978-0471744870
  • Product Dimensions: 23 x 19 x 2.4 cm
  • Average Customer Review: 5.0 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 54,435 in Books (See Bestsellers in Books)

    Popular in these categories:

    #8 in  Books > Computing & Internet > Computer Science > Software Design, Testing & Engineering > Design Patterns
    #100 in  Books > Computing & Internet > Software & Graphics > Software Design & Development
  • See Complete Table of Contents

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Product Description

Product Description
An object–oriented design text that′s student oriented too!

Now updated to reflect the innovations of Java 5.0, Cay Horstmann′s Object–Oriented Design & Patterns, 2nd Edition continues to offer a student–oriented guide to object–oriented design.

Drawing from his extensive experience as a programmer and teacher, Horstmann helps you appreciate the value of object–oriented design principles, and gives you a context for applying these principles and techniques in your own designs. Throughout the text, outstanding pedagogy, carefully developed exercises and examples, and a strong emphasis on problem solving make object–oriented design principles accessible to readers with limited programming experience.

Cay Horstmann′s Object–Oriented Design & Patterns, 2nd Edition:
∗ Integrates the use of Java 5.0 constructs throughout, including generics and the java.util.concurrent library.
∗ Presents high–interest examples, including ones from the Java 5.0 library and user–interface programming.
∗ Uses concepts such as interfaces, inner classes, reflection, and multithreading to introduce advanced Java language concepts.
∗ Encourages you to master topics in object–oriented design, user–interface programming, and practical software development techniques.
∗ Illustrates design patterns and their application using the Swing user interface toolkit and the Java collections library.
∗ Introduces programming tools such as BlueJ, javadoc, and JUnit.
∗ Provides a crash course in Java for readers who know C++.

Other Wiley books by Cay Horstmann

Big Java, Second Edition, 0–471–70615–9

Java Concepts, Fourth Edition, 0–471–69704–4

Big C++ (with Timothy Budd), 0–471–47063–5

Computing Concepts with C++ Essentials, Third Edition, 0–471–16437–2

From the Back Cover
An object–oriented design text that’s student oriented too!

Now updated to reflect the innovations of Java 5.0, Cay Horstmann’s Object–Oriented Design & Patterns, 2nd Edition continues to offer a student–oriented guide to object–oriented design.

Drawing from his extensive experience as a programmer and teacher, Horstmann helps you appreciate the value of object–oriented design principles, and gives you a context for applying these principles and techniques in your own designs. Throughout the text, outstanding pedagogy, carefully developed exercises and examples, and a strong emphasis on problem solving make object–oriented design principles accessible to readers with limited programming experience.

Cay Horstmann’s Object–Oriented Design & Patterns, 2nd Edition:

  • Integrates the use of Java 5.0 constructs throughout, including generics and the java.util.concurrent library.
  • Presents high–interest examples, including ones from the Java 5.0 library and user–interface programming.
  • Uses concepts such as interfaces, inner classes, reflection, and multithreading to introduce advanced Java language concepts.
  • Encourages you to master topics in object–oriented design, user–interface programming, and practical software development techniques.
  • Illustrates design patterns and their application using the Swing user interface toolkit and the Java collections library.
  • Introduces programming tools such as BlueJ, javadoc, and JUnit.
  • Provides a crash course in Java for readers who know C++.

Other Wiley books by Cay Horstmann

Big Java, Second Edition, 0–471–70615–9

Java Concepts, Fourth Edition, 0–471–69704–4

Big C++ (with Timothy Budd), 0–471–47063–5

Computing Concepts with C++ Essentials, Third Edition, 0–471–16437–2

See all Product Description


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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

2 Reviews
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Average Customer Review
5.0 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
1 of 1 people found the following review helpful:
5.0 out of 5 stars Excellent book - an inspiration, 24 Jun 2003
The book is the best on OO design that I have come across, and I have seen most of them! It is of the quality of "Java Design" (by Coad and Mayfield) but better because of more accessible and tangible examples, and its no-messing treatise on most of the GoF patterns.
As a developer with a few years behind me, much of the early part of the book was a refresher which was very clear to me, and I think would be very clear to anybody with some OO programming behind them. It might not be the perfect book for an absolute beginner.
The last few Chapters of the book cater for readers with more experience, and they do so brilliantly.
The chapter on frameworks was an inspiration to me and will have a significant effect on my next GUI project.
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5.0 out of 5 stars Not just another OO book,, 29 May 2006
As the previous comment states, I can only agree more. This book gives better perspective to OO and Design pattern than all books combined. The best part is the structure of the book, that it can be recognized by either a novice or an expert quite easily.

While this book is purely aimed at individuals with minimal Java experiences, other language programmers wanting an OO guilde may be disappointed. Nevertheless, this is a perfect book for do and don'ts of OO Design and Java.

The simpler references to UML patterns gives better introduction to UML than a book dedicated UML. Especially if you already a developer trying to understand and construct representations of your development work.
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