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Art of 3D Computer Animation and Effects
 
 

Art of 3D Computer Animation and Effects (Paperback)

by Isaac V. Kerlow (Author) "A SUMMARY OF EVENTS AND PROJECTS that contributed to the creative and technical development of three-dimensional computer animation and effects techniques is presented in this..." (more)
3.7 out of 5 stars See all reviews (3 customer reviews)
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Art of 3D Computer Animation and Effects + The Animator's Survival Kit: A Working Manual of Methods, Principles and Formulas for Computer, Stop-motion, Games and Classical Animators (Applied Arts) + Timing for Animation
Price For All Three: £70.99

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Product details

  • Paperback: 464 pages
  • Publisher: John Wiley & Sons; 3rd Edition edition (15 Aug 2003)
  • Language English
  • ISBN-10: 0471430366
  • ISBN-13: 978-0471430360
  • Product Dimensions: 23 x 19 x 2.2 cm
  • Average Customer Review: 3.7 out of 5 stars See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 246,606 in Books (See Bestsellers in Books)

    Popular in this category:

    #91 in  Books > Computing & Internet > Software & Graphics > Graphics & Multimedia > 3-D Graphics
  • See Complete Table of Contents

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Product Description

Review
"Oh man, is this book beautiful! (Gamasutra, 4/20/2004)

“…an excellent technical reference…” (M2 Best Books, May 2004)

"...will take you step–by–step through the process of creating your very own 3D animations, with illustrations from the leading animation houses..." (PC Home, Issue 139, 2003)

"...a must–read book if you’re interested in 3D..." (MacFormat, 30 Octobeer 2003)

“…truly gorgeous looking…detailed, professional and very, very colourful…” (Digital Creative Arts, November 2003)

“…well illustrated…layout is effective…order of topics logical and intuitive…” TechBook Report, November 2003)

"…offers step–by–step guidelines to the entire process of creating a fully rendered 3D computer animation or still image." (Digital Arts, October 2007)

Review
"Oh man, is this book beautiful! (Gamasutra, 4/20/2004)

“…an excellent technical reference…” (M2 Best Books, May 2004)

"...will take you step–by–step through the process of creating your very own 3D animations, with illustrations from the leading animation houses..." (PC Home, Issue 139, 2003)

"...a must–read book if you’re interested in 3D..." (MacFormat, 30 Octobeer 2003)

“…truly gorgeous looking…detailed, professional and very, very colourful…” (Digital Creative Arts, November 2003)

“…well illustrated…layout is effective…order of topics logical and intuitive…” TechBook Report, November 2003)

"…offers step–by–step guidelines to the entire process of creating a fully rendered 3D computer animation or still image." (Digital Arts, October 2007)

See all Product Description


Inside This Book (Learn More)
First Sentence
A SUMMARY OF EVENTS AND PROJECTS that contributed to the creative and technical development of three-dimensional computer animation and effects techniques is presented in this chapter. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

3 Reviews
5 star:
 (2)
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Average Customer Review
3.7 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
28 of 29 people found the following review helpful:
5.0 out of 5 stars "Must Have" for students studying computer animation, 23 Sep 2003
By C. Ung "cung36" (England, UK) - See all my reviews
(TOP 1000 REVIEWER)    (REAL NAME)   
this book is a must have for students that are undertaking a course in computer animation at university, it covers everything from the basics to the hard stuff, using simple techniques such as the camera and then advancing to the stages where computer editting, animating and CGI is involved, this book has had many contributions from many leading companies, those such as Pixar, Disney, Squaresoft (known as Square-Enix now) and many more! this book also guides information on everything that a computer animation course will cover from media development, virtual reality, formats of art - storyboards, special effects and the uses of softwares. Following the text along with the pictures gives the reader a more in depth session with learning to cope with animating.
This book is the next best thing to "the animations survivor kit", its also more colourful, visually appealing and teaches you through what has already been created... for example it shows you how they "did it" in Final Fantasy Spirits Within, Monster Inc, Shrek and various other titles, getting you more involved in the course as its using published materials as a visual aid!
This is a worthy investment and a must have if you are lookin to learn animation or even to brush up your skills.
This has been a major help to me in university and still is! 5 Stars!
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5 of 6 people found the following review helpful:
5.0 out of 5 stars The best. Pure and simple..., 19 Nov 2004
By Marque Pierre Sondergaard "World's Best Textu... (Liverpool, United Kingdom) - See all my reviews
(REAL NAME)   
In short, this is the best introduction to any area of CGI/3D animation, no matter where your field of interest lies (games, film etc.). Damn, it is good. It is not software specific, which normally can be a bother, if you are working only in one package, but in this case the book is so well written and structured, that it is just a joy to go through.
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3 of 5 people found the following review helpful:
1.0 out of 5 stars Not what I expected..., 16 Jul 2005
By Mr. Stewart K. Jones "Stu" (UK) - See all my reviews
(REAL NAME)   
Wow, I thought this book would be informative and interesting, I found that it was neither. There is one section that explains the timeline of animation and effects, which is completely brilliant, other than that I wouldn't bother. The visual effects side does not interest me anyway, but the animation side was very dull, and went into using curves within graph editors for animations. Sure, it's an important part, but to be honest, was a chore to read through. There are much more informative books out their for character animators, and I advise you to only pick this up if you're interested in some general information on the whole subject. I think I read around 30-40 pages of this, and skipped the rest, if you want to learn anything this is definately not the book to pick up, there are plenty of pretty pictures in there though! Oh, and of course, I know nothing of visual effects, so I can't really comment on that side of things!
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