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The Art of 3-D Computer Animation and Imaging
 
 

The Art of 3-D Computer Animation and Imaging (Paperback)

by Isaac V. Kerlow (Author) "The spatial description and placement of imaginary three-dimensional objects, environments, and scenes with a computer system is called modeling ..." (more)
4.0 out of 5 stars See all reviews (1 customer review)

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Product details

  • Paperback: 434 pages
  • Publisher: John Wiley & Sons; 2nd Edition edition (2 Jun 2000)
  • Language English
  • ISBN-10: 047136004X
  • ISBN-13: 978-0471360049
  • Product Dimensions: 23 x 19 x 2.6 cm
  • Average Customer Review: 4.0 out of 5 stars See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 396,530 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

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Product Description

Amazon.co.uk Review
Many computer animation books focus on one specific program, and if any historical information is referenced, it is merely to put the program into perspective. While this approach is useful for artists who need to learn more about an application, it creates tunnel vision for anyone new to the field who is trying to get oriented. The Art of 3D Computer Animation and Imaging escapes this trap by deftly illuminating the history of computer graphics and animation. It brings the reader up to speed on current trends both in practice and in research.

Lavishly illustrated, this second edition includes colour images from such recent films as Blue Sky Studio's Oscar-winning short, Bunny, and from Pixar's short, Geri's Game. Rendering techniques used in Bunny and the animated cloth techniques used in Geri's Game are discussed, as are topics like advanced modelling, lighting, and shading and surface characteristics. Advanced animation concepts such as motion dynamics, procedural animation, crowd animation, and interactive animation are covered in chapter 12.

Software and hardware-specific issues don't come up much, but they are mentioned, however, since the tools that are available offer specific features that affect the look of the rendered image. For the most part, though, techniques are discussed in general terms. The burden of specific application falls on the reader.

Ideal for both the new and advanced user, this book is thorough and enjoyable to read. Full of ideas and free of platform or software bias, you'll want to read it while sitting in a comfortable chair rather than at a desk or in front of a monitor. --Mike Caputo, Amazon.com

Review
"The operative word for this book is art. "The Art of 3-D Computer Animation and Imaging is one of the most gorgeous publications to be wrapped inside book covers, thanks to the copious, full-color examples of magnificent 3-D graphics. The author, Isaac Victor Kerlow, Director of Digital Talent/New Technology at The Walt Disney Company, packed this book with the experience of a lifetime and chose breathtaking examples to illustrate his text. . . this book is an immensely valuable addition to the libraries of all 3-D artists. The wealth of useful information provided by the figure captions will augment even the most experienced animator's bag of tricks." (Susan Glinert)

From EFX Art & Design magazine "For fundamental understanding of a huge concept like 3D animation, you couldn't find a better reference book than this one!"

"This is a lavishly illustrated book, as well as looking back, discusses current animation techniques with illustrations from the best animated films and CG sequences yet committed to film. This second edition is handled with the skilled touch of an expert, so prepare to learn more than you might expect from a text."(Computer Arts, March 2001)

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Inside This Book (Learn More)
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The spatial description and placement of imaginary three-dimensional objects, environments, and scenes with a computer system is called modeling. Read the first page
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1 of 1 people found the following review helpful:
4.0 out of 5 stars This book provides a complete overview of CG concepts., 12 May 1998
By A Customer
As a beginner, I have found this book to be extremly helpful in explaning the ideas behind computer graphics modeling and animation. The non-specific software approach makes this book a valuable reference no matter what computing platform you are on. The color pictures are not bad either!
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