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Visual Basic Graphics Programming 2nd Edition [Book & CD Rom]
 
 

Visual Basic Graphics Programming 2nd Edition [Book & CD Rom] (Paperback)

by Rod Stephens (Author) "Visual Basic provides all the tools you need to generate any type of graphic image ..." (more)
5.0 out of 5 stars See all reviews (3 customer reviews)
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Product Description

Amazon.co.uk Review
Visual Basic's graphics commands are simple and easy to use, but relatively slow and limited. Considering Windows succeeded in large part because it provides a graphical interface it's strange to find the premier Windows application development tool provides such poor graphics support. Rod Stephens' book attempts to remedy this without recourse to a new language. He does what everyone does when they need to accelerate VB programs and hits the APIs. The main reason for this is to gain more speed and provide pixel level control of graphics.

After a crash course in avoiding system crashes when working with APIs the rest of the book examines the various graphical operations you might want to perform and shows you how to do it as efficiently as possible. Stephens starts with lines and palettes before introducing pixel bashing, which is tricky in VB using API calls. He discusses mapping various co-ordinate systems to the basic pixel system underlying the standard VB graphics features and addresses the problems.

The bulk of the book is spent in introducing graphic editing, formatting, creation, transformation, animation and other operations. Each is described, the algorithms you need to achieve each are discussed, the API calls you need listed and sample code created. The material is far-ranging. You get everything: bar graphs, strange attractors, image sharpening, tiling, colour handling, 3D transformations, surface mapping and even ray tracing.

There are actually many similar books on graphic programming but most tend to use C or a metalanguage. Such books aren't too useful to VB programmers where an intimate knowledge of the Windows APIs is essential to implement them, so Stephens book is valuable indeed to those wanting to go beyond VB's original intentions without changing programming environments. --Steve Patient

Product Description
All the tools you need to create the full range of Visual Basic(r) color graphics applications

Expert Rod Stephens provides you with everything you need to add advanced graphics to your applications in this in–depth introduction to graphic programming with Microsoft Visual Basic. From images using as few as 16 colors to "true–color" applications that use more than 16 million, he shows you how to create the full range of color graphics applications. You′ll learn how to use Visual Basic controls to create impressive graphic effects without having to buy expensive add–on products.

This book/CD–ROM package also explains how to integrate imaging, animation, and two– and three–dimensional graphics into an application. And you′ll find the tools to manipulate color images, overlay one image on another, build scrolled windows, and much more.

The Second Edition covers:
∗ New API functions
∗ Bitmap image morphing
∗ New algorithms for hidden surface removal
∗ Print preview with multiple pages and scales
∗ Image processing, including high color and true color
∗ Examples of controlling animation using simulation
∗ New examples that demonstrate shape–distorting transformations
∗ New examples of fractals and tilings
∗ Gouraud shading, Phong shading, and texturing
∗ Ray tracing speed improvements
∗ Ray tracing for new kinds of objects

The CD–ROM includes:
∗ More than 400 complete, ready–to–run example programs
∗ Pictures to use with the example programs
∗ Images generated by the programs
∗ Color images of many of the figures from the book
∗ Source code for all example programs from the First Edition

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Inside This Book (Learn More)
First Sentence
Visual Basic provides all the tools you need to generate any type of graphic image. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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What Do Customers Ultimately Buy After Viewing This Item?

Visual Basic Graphics Programming 2nd Edition [Book & CD Rom]
83% buy the item featured on this page:
Visual Basic Graphics Programming 2nd Edition [Book & CD Rom] 5.0 out of 5 stars (3)
£25.49
Visual Basic 2008 Programmer's Reference (Programmer to Programmer)
17% buy
Visual Basic 2008 Programmer's Reference (Programmer to Programmer) 4.8 out of 5 stars (5)
£16.19

 

Customer Reviews

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5.0 out of 5 stars (3 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Everything you need to know, in easy stages, 21 Nov 2001
By A Customer
This book is extremely well structured to cover some fairly detailed topics while remaining accessible to even the novice VB programmer. Drawing lines, animation, image manipulation, drawing curves, ray tracing - it's all here, and explained very clearly with good discussion of different potential approaches. The accompanying CD contains source code for all the examples, too.

Some of this (but by no means all, so don't be put off buying the book) uses quite a bit of maths (if you're comfortable with quadratic equations and basic calculus you should be fine). Stephens reasonably enough figures that his job is teaching you VB graphics, not teaching you maths, so tends to launch into the maths with little explanation. It may be worth a quick browse through a maths textbook if you're feeling rusty.

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1 of 1 people found the following review helpful:
5.0 out of 5 stars Excellent - A Must Have, 9 Jul 2001
By A Customer
If you want to know the ins and outs of graphics programming with VB, this is your book. Covers some really cool stuff such as ray tracing, hidden surface removal. You can choose to learn all there is to know about the topics or just use the sample code for a quick fix. Excellent no-nonsense style. One thing, if you are afraid of a little bit of math, buy a math book first. Not necessary but very useful.
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5.0 out of 5 stars Covers just about everything you need to know about Graphics, 10 Dec 2000
By G. Cartmel (United Kingdom) - See all my reviews
(REAL NAME)   
This book covers all the maths and methods behind all the graphics techniques you will ever need to know. There is plenty of code examples and diagrams in the book to explain what the author is talking about. 2D, 3D, animation, hidden surface removal, ray tracing, shading techniques, IT'S ALL HERE!
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