Visual Basic 2008 Programmer's Reference (Programmer to Programmer) by Rod Stephens |
Visual Basic Game Programming with DirectX (Game Development) by Harbour |
Visual Basic for Electronics Engineering Applications: 5.0, 6.0, Vba, .Net, 2005 by Vincent Himpe |
DVD ~ Edward James Olmos
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Pro .NET 2.0 Graphics Programming: From Professional to Expert (Friends of ED) by Eric White |
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After a crash course in avoiding system crashes when working with APIs the rest of the book examines the various graphical operations you might want to perform and shows you how to do it as efficiently as possible. Stephens starts with lines and palettes before introducing pixel bashing, which is tricky in VB using API calls. He discusses mapping various co-ordinate systems to the basic pixel system underlying the standard VB graphics features and addresses the problems.
The bulk of the book is spent in introducing graphic editing, formatting, creation, transformation, animation and other operations. Each is described, the algorithms you need to achieve each are discussed, the API calls you need listed and sample code created. The material is far-ranging. You get everything: bar graphs, strange attractors, image sharpening, tiling, colour handling, 3D transformations, surface mapping and even ray tracing.
There are actually many similar books on graphic programming but most tend to use C or a metalanguage. Such books aren't too useful to VB programmers where an intimate knowledge of the Windows APIs is essential to implement them, so Stephens book is valuable indeed to those wanting to go beyond VB's original intentions without changing programming environments. --Steve Patient
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