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Developing Java Entertainment Applets
 
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Developing Java Entertainment Applets (Paperback)

by John Withers (Author)
2.0 out of 5 stars See all reviews (1 customer review)

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2 new from £67.62 3 used from £19.38

Product details

  • Paperback: 392 pages
  • Publisher: John Wiley & Sons (17 Feb 1997)
  • Language English
  • ISBN-10: 0471165069
  • ISBN-13: 978-0471165064
  • Product Dimensions: 23.3 x 19 x 2.4 cm
  • Average Customer Review: 2.0 out of 5 stars See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 1,993,162 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

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Product Description

Product Description
what you need to know to:
  • Manipulate the elements of a great interactive game
  • Develop sophisticated Java games
  • Apply Java skills to enhance your Web site
  • Want to know what goes into creating an exciting, multimedia game? Find out how in Developing Java Entertainment Applets.

John Withers arms Java programmers with all the know–how they need to develop interactive multimedia Java applets complete with 2D and 3D graphics, animation, sound effects, music, and more. Drawing upon his experience as both a professional game designer and Java programmer, John also teaches you the principles of good game design, overall design strategies that work, and an array of proven game programming solutions. Using examples taken from a number of popular games and shareware, he shows you how to implement those strategies and solutions in Java. And he supplies instructions on how to build several original games as a way to master more quickly the principles of good game design and become more proficient in Java.

Developing Java Entertainment Applets also provides you with:

  • An introduction to Java programming fundamentals and more advanced techniques
  • A comprehensive breakdown of design elements as illustrated in seven popular games
  • The tools you need to design and implement a card game in Java
  • The skills you need to develop your own set of reusable Java tools.


From the Back Cover
what you need to know to:
  • Manipulate the elements of a great interactive game
  • Develop sophisticated Java games
  • Apply Java skills to enhance your Web site
  • Want to know what goes into creating an exciting, multimedia game? Find out how in Developing Java Entertainment Applets.

John Withers arms Java programmers with all the know–how they need to develop interactive multimedia Java applets complete with 2D and 3D graphics, animation, sound effects, music, and more. Drawing upon his experience as both a professional game designer and Java programmer, John also teaches you the principles of good game design, overall design strategies that work, and an array of proven game programming solutions. Using examples taken from a number of popular games and shareware, he shows you how to implement those strategies and solutions in Java. And he supplies instructions on how to build several original games as a way to master more quickly the principles of good game design and become more proficient in Java.

Developing Java Entertainment Applets also provides you with:

  • An introduction to Java programming fundamentals and more advanced techniques
  • A comprehensive breakdown of design elements as illustrated in seven popular games
  • The tools you need to design and implement a card game in Java
  • The skills you need to develop your own set of reusable Java tools.


See all Product Description

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Average Customer Review
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1 of 3 people found the following review helpful:
2.0 out of 5 stars It has poor contents and and is not up-to-date, 10 Jun 1998
By A Customer
Not for someone looking for advanced techniques building a real game. He wastes a lot of pages talking about how games can be done, but not in technical ways. If you want to learn Java, buy a book intended to teach you Java from beginning. This is not organised with this purpose. I believe it's not organised in anyway.
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