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Visual Basic Graphics Programming (with CD-ROM)
 
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Visual Basic Graphics Programming (with CD-ROM) (Paperback)
by Rod Stephens (Author)
3.2 out of 5 stars 4 customer reviews (4 customer reviews)

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Product Description
Synopsis
Visual Basic for Windows 95 is used to develop in-house PC business and client/server applications and to create user interfaces for other programs. These applications increasingly require the ability to display and create graphics and although Visual Basic provides a rich set of interface components, it offers little or no support for complex graphics. This is a guide to creating applications and adding sophisticated graphics capabilities to non-graphics applications. The book blends graphics theory and algorithms with a hands-on technique. It teaches the practical fundamentals of the full range of graphics-intensive programs (data display, multimedia, games). It covers topics including: VB control programming; graphics programming with the Windows 95 API; image processing; animation and 2D and 3D graphics; shading models, ray tracing and radiosity; and geometric and other graphics algorithms for VB. The CD-ROM features a complete library of graphics subroutines and functions, in addition to example programs from the text, all of which readers can draw upon to build their own programs.

From the Author
Everything you need to know about graphics programming!
This books tells you all you need to know about graphics in Visual Basic. It covers basics such as printing, and more advanced topics like image processing, three-dimensional graphics, and ray tracing.

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Customer Reviews
4 Reviews
5 star: 25%  (1)
4 star: 25%  (1)
3 star:    (0)
2 star: 50%  (2)
1 star:    (0)
 
 
 
 
 
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Most Helpful Customer Reviews

 
4.0 out of 5 stars You will most likely use chapters, but not entire book., 16 Feb 1999
By A Customer
The scope of this book in much too broad. You will find chapters quite appealing and useful to your needs, but just when you partake of the fruit of your interest (mine: image processing) the chapter(s) end and you're kicked out of the garden of graphical programming delights and into the forbidden territory of no interest (for me; 3D, ray tracing, ...). I, however, give this title reasonably good marks due to the difficulty of finding titles with content focusing only on one's graphical/image programming needs.
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2.0 out of 5 stars If you plan to buy this book to get usable code, don't., 2 Oct 1998
By A Customer
The graphics handling presented in the book takes no account of multiple color depths... only 256-color mode. There is no code presented to handle what we all face every day... a mixture of 256-color, 16-bit high color and 24-bit true color images. Even if you run in the required 256-color mode, many examples don't work properly. This book is a disappointment.
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2.0 out of 5 stars Great Book but you cannot use the work in a comercial App..., 26 Jun 1998
By A Customer
The book does wonderful things. But,,, the typical purchaser buys the book to get help for an application, not light reading...
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Most Recent Customer Reviews

5.0 out of 5 stars Simply the BEST!!!!
This graphics book shows the implementation of all sort of image processing, image syntesis, ray trace, fractal,etc. Read more
Published on 27 Aug 1997

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