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How Debuggers Work: Algorithms, Data Structures and Architectures
 
 

How Debuggers Work: Algorithms, Data Structures and Architectures (Paperback)

by Jonathan B. Rosenberg (Author) "Having presented some of the possible varieties of debuggers in Chapter 1, I will focus the rest of this book on the algorithms, data structures,..." (more)
3.0 out of 5 stars See all reviews (2 customer reviews)
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Product details

  • Paperback: 272 pages
  • Publisher: John Wiley & Sons (23 Oct 1996)
  • Language English
  • ISBN-10: 0471149667
  • ISBN-13: 978-0471149668
  • Product Dimensions: 23.1 x 19 x 1.8 cm
  • Average Customer Review: 3.0 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 468,857 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

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Product Description

Product Description
A total guide to debuggers: what they do, how they work, and how to use them to produce better programs

"Debuggers are the magnifying glass, the microscope, the logic analyzer, the profiler, and the browser with which a program can be examined."–Jonathan B. Rosenberg

Debuggers are an indispensable tool in the development process. In fact, during the course of the average software project, more hours are spent debugging software than in compiling code. Yet, not many programmers really know how to constructively interpret the results they get back from debuggers. And even fewer know what makes these complex suites of algorithms and data structures tick. Now in this extremely accessible guide, Jonathan B. Rosenberg demystifies debuggers for programmers and shows them how to make better use of debuggers in their next projects.

Taking a hands–on, problem–solving approach to a complex subject, Rosenberg explains how debuggers work and why programmers use them. Most importantly, he provides practical discussions of debugger algorithms and procedures for their use, accompanied by many practical examples. The author also discusses a wide variety of systems applications, from Microsoft′s Win32 debug API to a large parallel architecture.

Visit our Web site at: http://www.wiley.com/compbooks/

From the Author
Its about concepts, algorithms, pitfalls, design; not source
To set expectations correctly, this book did not set out to show source code for debuggers. Instead it trys to fill a void and describe how debuggers work, what kinds of algorithms are required, what are the tricky things to watch out for and other conceptual level information. Source code for debuggers is long, convoluted and much too detailed for a work on this level.

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Inside This Book (Learn More)
First Sentence
Having presented some of the possible varieties of debuggers in Chapter 1, I will focus the rest of this book on the algorithms, data structures, architecture, and inner workings of the most commonly used type of debugger: the symbolic (maps underlying machine representation back to user-created source code), graphical user-interface-based (presents windows or views of different aspects of the underlying application to the user in an interactive,windows-based fashion), application-oriented debugger (focused on user-written applications, not operating system components). Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

2 Reviews
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Average Customer Review
3.0 out of 5 stars (2 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
3.0 out of 5 stars Not recomended for anyone who wants source code, 29 Oct 1997
By A Customer
I purchased this book because I needed to write a debugger for Win32. While it does give hints about the necessary API calls and processes, it does not provide any source code and avoided many advanced topics. I was highly disappointed.
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3.0 out of 5 stars Not a definite guide but at least something useful, 12 Mar 2007
By Mr. Grzegorz Junka (Manchester, UK) - See all my reviews
(REAL NAME)   
The book doesn't contain much detail. It covers all most important aspects of the problem and treat all architectures, processors and operating systems equally, however wery rarely spends more than one page on each of them. For example MacOS debug API is described on less than one page. The information is also quite old. There are no information on MacOS X, but plenty of information on Windows 3.1 and Windows 95. It may be a good start point if you need to know something but definitelly not a book which you would like to use all the time. Especially that there are no code sources and no examples.
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