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Virtual Reality Technology
 
 

Virtual Reality Technology (Hardcover)

by Grigore C. Burdea (Author), Philippe Coiffet (Author) "The scientific community has been working in the field of virtual reality (VR) for decades, having recognized it as a very powerful human-computer interface ..." (more)
4.5 out of 5 stars See all reviews (2 customer reviews)

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Product details

  • Hardcover: 400 pages
  • Publisher: John Wiley & Sons (19 Sep 1994)
  • Language English
  • ISBN-10: 0471086320
  • ISBN-13: 978-0471086321
  • Product Dimensions: 24.3 x 16.3 x 2.7 cm
  • Average Customer Review: 4.5 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 1,558,279 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

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Product Description

Product Description
The authors delve beneath the surface of existing virtual reality technologies and into the latest issues such as force and tactile displays. Using an engineering perspective, they describe the development of tools, the operating software and the applications for which they are intended. The text contains charts comparing the trade-offs between different techniques and the features of various products, including off-the-shelf devices.

From the Back Cover
A groundbreaking Virtual Reality textbook is now even better

Virtual reality is a very powerful and compelling computer application by which humans interact with computer–generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients.

This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as:

  • Input and output interfaces including touch and force feedback
  • Computing architecture (with emphasis on the rendering pipeline and task distribution)
  • Object modeling (including physical and behavioral aspects)
  • Programming for virtual reality (WorldToolKit, Java 3D, GHOST, and PeopleShop)
  • An in–depth look at human factors issues, user performance, and sensorial conflict aspects of VR
  • Traditional and emerging VR applications

The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD–ROM with video clips that reinforce the topics covered. The CD–ROM also contains a Laboratory Manual with homework and programming assignments in VRML and Java 3D, as follows:

  • Introduction to VRML and Java 3D
  • Sensor and Event Processing
  • VRML and JavaScript
  • Scene Hierarchy, Geometry, and Texture
  • VRML PROTO and Glove Devices
  • Viewpoint Control, Sound, and Haptic Effects

The Second Edition will serve as a state–of–the–art resource for both undergraduate and graduate students in engineering, computer science, and other disciplines. --This text refers to the Hardcover edition.

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The scientific community has been working in the field of virtual reality (VR) for decades, having recognized it as a very powerful human-computer interface. Read the first page
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Average Customer Review
4.5 out of 5 stars (2 customer reviews)
 
 
 
 
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1 of 2 people found the following review helpful:
5.0 out of 5 stars A highly useful textbook on virtual reality, 6 Oct 2003
By Dr. Veronica S. Pantelidis (Greenville, North Carolina USA) - See all my reviews
Dr. Grigore Burdea and Dr. Philippe Coiffet have years of experience in the field of virtual reality, and Virtual Reality Technology reflects their combined expertise to the benefit of all. I used the first edition as a required textbook in my undergraduate and graduate virtual reality courses for many years, almost from the time it was published in 1994. I am now going to use the second edition in my classes.

Instructors in need of a textbook for undergraduate or graduate introductory virtual reality courses, students looking for a guide to the field of VR, persons interested in knowing something about the current state of virtual reality, and practitioners, researchers, and businesses involved in VR, will all find this a must-have book.

Like the first edition of Virtual Reality Technology, the second edition is a book that provides an enormous amount of information. Because of its coverage of all the important areas of VR, it is the perfect textbook. The inclusion of a CD-ROM, which contains well-chosen video clips and a laboratory manual with programming assignments, adds to the book's usefulness for students. The manual uses VRML and Java 3D languages, which are free and thus reduce the cost of creating VR teaching laboratories in connection with the book.

The book includes mathematical and technical background and explanations, for courses that need that information. As a further aid to instructors and students, this textbook edition has review questions at the end of each chapter. Rounding out the list of valuable teaching aids, there is a companion website for instructors at http://www.vrtechnology.org with additional teaching material, such as sample term projects, quiz and exam examples, and lecture notes.

As a highly satisfied user of the first edition with many VR classes, I can wholeheartedly recommend the second edition of Virtual Reality Technology.

Dr. Veronica S. Pantelidis, Distinguished Professor, Co-Director, Virtual Reality and Education Laboratory, East Carolina University, Greenville, North Carolina USA

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4.0 out of 5 stars Very useful but too expensive., 24 Jan 2008
I found this book very useful as an introduction to VR, it touched all the important topics and covered them at a good level of detail without being confusing. I don't agreee with the authors entire philosophy of VR, though their technical knowledge is very thorough and they convey that information well.

My biggest problem is that the price of the book is too high for me to recommend as an undergraduate text for my students, though we do have a few copies in the university library now as references for teaching purposes. Could we not have had a paperback edition too?
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