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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
 
 

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D (Paperback)

by Erwin Coumans (Foreword), Tony Mullen (Author)
4.0 out of 5 stars  See all reviews (1 customer review)
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Frequently Bought Together

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D + Introducing Character Animation with Blender + The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender, Book/CD Package
Price For All Three: £61.61

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Product details

  • Paperback: 400 pages
  • Publisher: John Wiley & Sons; Pap/Cdr edition (27 Jun 2008)
  • Language English
  • ISBN-10: 0470192801
  • ISBN-13: 978-0470192801
  • Product Dimensions: 25 x 20 x 1.8 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 77,015 in Books (See Bestsellers in Books)

    Popular in these categories:

    #14 in  Books > Computing & Internet > Digital Video > Filmmaking
    #30 in  Books > Computing & Internet > Software & Graphics > Graphics & Multimedia > 3-D Graphics
  • See Complete Table of Contents

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Product Description

Product Description

Learn all about Blender, the premier open–source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step–by–step instructions for using Blender’s complex features and full–color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.


From the Back Cover

Defy the Rules of 3D and Get Physical with Blender

Bounce, Tumble, and Splash! is the only book to cover the advanced simulation features of Blender, the premier open source 3D software that is a must–have for your animation toolbox. Expert author Tony Mullen provides you with the real–world know–how to create dynamic, highly realistic images of flames, cloth, hair and other physical phenomena from the world around you. This unique guide will help you push the boundaries of 3D and take your Blender skills to the limit.

You′ll discover the very latest Blender physics and dynamics tools, including simulations for soft body, fluid, rigid body, and rag doll dynamics. Hone the skills to create stormy seas, flowing hair, or fiery flames with the sophisticated coverage of advanced Blender features included in this beautiful, full–color guide.

  • Set particle parameters, define systems, and discover new Blender particle functionality

  • Explore the new cloth simulation, improved tools for soft bodies, and the Demolition Python script
  • Style the latest look in hair with strand particles, new styling tools, and new features for hair and fur
  • Make a splash with fluid simulations and modifiers
  • Use the Blender Game Engine and the Bullet physics library to create rigid body physics simulations
  • Build realistic trees and plants with Blender scripts and third–party tools

Create dynamic hair effects using hair styling and soft body simulation for particles

Use the improved soft bodies to create jiggling, bouncing objects

Valuable Companion CD
Access the CD for Blender 2.46 installers for Windows and Macintosh and a source tarball for users of Linux and other flavors of Unix. You′ll also find a variety of .blend files to support the projects in the book.


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
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4.0 out of 5 stars Great but not for newbies!, 12 Sep 2009
By D. Lennard (UK) - See all my reviews
(REAL NAME)   
This book will take your Blender skills to the next level but be warned - you do need to be at least intermediate level to tackle it.

The step-by-step tutorials have a nasty tendency to miss the odd important step, meaning your end results don't match the book's photographs so it's a bit dispiriting at times. Pre-existing skills should allow you to work out the omissions though and many (though frustratingly not all) of the tutorials have a blender file on the accompanying disc.

Also if you're working through the book with a more recent version of Blender than 2.46 you'll find that config options aren't where the book shows and you'll have to hunt around for them.

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