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Symbian OS C++ for Mobile Phones: vol 3 (Symbian Press): 3
 
 
Symbian OS C++ for Mobile Phones: vol 3 (Symbian Press): 3 (Paperback)
by Richard Harrison (Editor), Mark Shackman (Editor)
3.8 out of 5 stars  (4 customer reviews)
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Product details
  • Paperback: 834 pages
  • Publisher: John Wiley & Sons; Volume 3 edition (29 Jun 2007)
  • Language English
  • ISBN-10: 0470066415
  • ISBN-13: 978-0470066416
  • Product Dimensions: 23.1 x 18.8 x 4.8 cm
  • Average Customer Review: 3.8 out of 5 stars  (4 customer reviews)
  • Amazon.co.uk Sales Rank: 112,780 in Books (See Bestsellers in Books)

    Popular in these categories:

    #1 in  Books > Computing & Internet > Programming > Mobile Phone Programming
    #100 in  Books > Computing & Internet > Programming > Languages > C & C++

    (Publishers and authors: Improve Your Sales)
  • See Complete Table of Contents

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Product Description
Review
"...close to a must read..." (CVu, June 2003) --This text refers to the Paperback edition.

Product Description
Richard Harrisons existing books are the bestsellers in the Symbian Press Portfolio.  His latest book, cowritten with Mark Shackman is the successor to "Symbian OS C++ for Mobile Phones" Volumes One and Two. Written in the same style as the two previous volumes, this is set to be another gem in the series. 

The existing material from the volumes will be combined, with explanations and example code updated to reflect the introduction of Symbian OS v9.  New and simplified example application will be introduced, which will be used throughout the book.  The reference and theory section in particular sets this book apart from the competition and complements other books being proposed at this time.

Anyone looking for a thorough insight into Symbian OS C++ before moving onto specialize on particular Symbian OS phones need this book!  It will not teach people how to program in C++, but it will reinforce the techniques behind developing applications in Symbian OS C++, and more.

This innovative new book covers Symbian OS fundamentals, core concepts and UI.

Key highlights include:

  • A quick guide to Kernel
  • Platform security
  • Publishing Applications
  • View Architecture
  • MultiUser games


See all Product Description

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