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Symbian OS C++ for Mobile Phones: vol 3 (Symbian Press)
 
 

Symbian OS C++ for Mobile Phones: vol 3 (Symbian Press) (Paperback)

by Richard Harrison (Editor), Mark Shackman (Editor)
3.8 out of 5 stars  See all reviews (4 customer reviews)
RRP: £45.00
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Frequently Bought Together

Symbian OS C++ for Mobile Phones: vol 3 (Symbian Press) + S60 Programming: A Tutorial Guide (Symbian Press) + Developing Software for Symbian OS: A Beginner's Guide to Creating Symbian OS V9 Smartphone Applications in C++ (Symbian Press)
Price For All Three: £64.05

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Product details

  • Paperback: 834 pages
  • Publisher: John Wiley & Sons; Volume 3 edition (29 Jun 2007)
  • Language English
  • ISBN-10: 0470066415
  • ISBN-13: 978-0470066416
  • Product Dimensions: 23.1 x 18.8 x 4.8 cm
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon.co.uk Sales Rank: 419,293 in Books (See Bestsellers in Books)

    Popular in this category:

    #3 in  Books > Computing & Internet > Programming > Mobile Phone Programming
  • See Complete Table of Contents

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Product Description

Review

"...close to a ′must read′..." (CVu, June 2003) --This text refers to an alternate Paperback edition.


Product Description

Richard Harrison’s existing books are the bestsellers in the Symbian Press Portfolio.  His latest book, co–written with Mark Shackman is the successor to "Symbian OS C++ for Mobile Phones" Volumes One and Two. Written in the same style as the two previous volumes, this is set to be another gem in the series. 

The existing material from the volumes will be combined, with explanations and example code updated to reflect the introduction of Symbian OS v9.  New and simplified example application will be introduced, which will be used throughout the book.  The reference and theory section in particular sets this book apart from the competition and complements other books being proposed at this time.

Anyone looking for a thorough insight into Symbian OS C++ before moving onto specialize on particular Symbian OS phones need this book!  It will not teach people how to program in C++, but it will reinforce the techniques behind developing applications in Symbian OS C++, and more.

This innovative new book covers Symbian OS fundamentals, core concepts and UI.

Key highlights include:

  • A quick guide to Kernel
  • Platform security
  • Publishing Applications
  • View Architecture
  • Multi–User games

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

4 Reviews
5 star:
 (1)
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Average Customer Review
3.8 out of 5 stars (4 customer reviews)
 
 
 
 
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7 of 11 people found the following review helpful:
3.0 out of 5 stars OK but needs to be compacted, 16 May 2003
By A Customer
The information contained in this book is good, but sometimes a bit convoluted. Not ideal if you want to wizz through the cornerstones of the Symbian OS/Framework though good as a tutorial. But there aren't any self assesment questions or projects, as with most tutorial type texts.

Additionally you will need the Metrowerks IDE to step through the code to really understand the examples. The book only comes with a 15 day licence for Metrowerks, not the 30 days as advertised.

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3 of 5 people found the following review helpful:
3.0 out of 5 stars Detailed but dull writing style, 13 Jul 2005
By David Burton "aenikata" (London, UK) - See all my reviews
(REAL NAME)      
There is a huge amount of information in the book - all the details about creating and using resources, different naming conventions, why you should implement things using Symbian's way of doing things, rather than the standard C++ ways (sometimes because it's just not supported, sometimes because of memory restrictions).

There are bits of sample code, but the explanation is very much geared towards someone who is most likely from a Microsoft MFC background, and certainly towards experienced C++ programmers. As someone who can write C++ code, but more often works with VB, .NET or another higher-level language, the explanations are verbose to the point of tediousness. At the point of getting halfway through the book you still probably wouldn't feel comfortable trying to start writing your own Symbian UIQ programs.

There is lots of genuinely useful information, so I guess the problem is in the approach - it explains a lot about the Symbian platform, then explains the minutae of how to approach Symbian differently to desktop platforms, then moves back towards how to code for it, rather than starting with a good example, explaining the major aspects, then delving the depths, the details, and the reasons behind things.

If you're wanting to learn about the Symbian platform, its origins, its limitations, its memory management, the mind-set that you should approach it with, and then, finally, how to code for it, then this book will help you with that... otherwise, it's good bed-time reading to help you sleep at night.

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2 of 4 people found the following review helpful:
4.0 out of 5 stars An ultimate guide to developers, 28 Oct 2003
Pretty much similar to Professional Symbian Programming, but written more concisely. If you understand the battleship game implementation described in the book , then you will have a very good base to program for Symbian OS. Could have been better if there were some exercise project/programs. But it takes a rather professional approach.
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Most Recent Customer Reviews

5.0 out of 5 stars Book fully updated for Symbian OS v9, with some new content
Amazon are still showing reviews for previous volumes of the book, but this new version has been fully updated for Symbian OS v9. Read more
Published on 23 Aug 2007 by M. Shackman

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