Polygonal Modeling: Basic and Advanced Techniques (Wordware Game and Graphics Library) by Mario Russo |
by Arndt von Koenigsmarck
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3D Game Textures: Create Professional Game Art Using Photoshop by Ahearn |
by Eric Keller
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by Scott Spencer
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A CD–ROM accompanies the book.
Edgeloops are made for animation. They isolate and define major physical features, enabling you to add detail and mold the elements that give your characters personality, realistic form, and natural motion. You′ll create one such character as you progress through these pages, guided by computer graphics expert Kelly Murdock and award–winning artist and animator Eric Allen. As your character grows and develops, so will your expertise in edgeloop modeling.
Please see the CD–ROM appendix for details and complete system requirements.
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