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Edgeloop Character Modeling for 3D Professionals Only
 
 

Edgeloop Character Modeling for 3D Professionals Only (Paperback)

by Kelly L. Murdock (Author), Eric Allen (Author)
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Edgeloop Character Modeling for 3D Professionals Only + Polygonal Modeling: Basic and Advanced Techniques (Wordware Game and Graphics Library) + Virtual Vixens: 3D Character Modeling and Scene Placement
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Product Description

Product Description

Learn the secrets for breathing life into your characters with this guide to edgeloop modeling. As you progress through the pages of this book, you′ll create a character with personality, realistic form, and natural motion. Guided by computer graphics expert Kelly Murdock and award–winning artist and animator Eric Allen, your character will grow and develop along with your expertise. You′ll:

  • learn to use edgeloop selection and creation features in 3ds Max®, Maya®, Softimage, and Modo.
  • take a comparative look at point, box, loft, and other character modeling methods.
  • model a detailed body form that is anatomically correct and has detailed facial features.
  • enhance a character with hair and clothing
  • texture a character completely using high–resolution texture map.

A CD–ROM accompanies the book.



From the Back Cover

Learn the secrets for breathing life into your characters

Edgeloops are made for animation. They isolate and define major physical features, enabling you to add detail and mold the elements that give your characters personality, realistic form, and natural motion. You′ll create one such character as you progress through these pages, guided by computer graphics expert Kelly Murdock and award–winning artist and animator Eric Allen. As your character grows and develops, so will your expertise in edgeloop modeling.

  • Understand the techniques for modeling characters with edgeloops
  • Learn to use edgeloop selection and creation features in 3ds Max®, Maya®, Softimage, and Modo
  • Follow the modeling workflow to create a complete, detailed character from scratch
  • Take a comparative look at point, box, loft, and other character modeling methods
  • Model a detailed body form that is anatomically correct, including arms, legs, hands, and feet
  • Learn which anatomical features are essential for good character modeling
  • Create a realistic head with detailed facial features— nostrils, eyelashes, teeth, gums, and ears
  • Enhance a character with hair and clothing
  • Texture a character completely using high–resolution texture maps

Please see the CD–ROM appendix for details and complete system requirements.


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