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Principles of Three-dimensional Computer Animation: Modeling, Rendering and Animating with 3D Computer Graphics (Norton Books for Architects & Designers)
 
 

Principles of Three-dimensional Computer Animation: Modeling, Rendering and Animating with 3D Computer Graphics (Norton Books for Architects & Designers) (Hardcover)

by Michael O'Rourke (Author) "Producing a 3D computer animation is a fascinating and exhilarating process ..." (more)
4.8 out of 5 stars See all reviews (4 customer reviews)

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Product details

  • Hardcover: 285 pages
  • Publisher: WW Norton & Co; 2nd Revised edition edition (22 Jul 1998)
  • Language English
  • ISBN-10: 0393730247
  • ISBN-13: 978-0393730241
  • Product Dimensions: 23.6 x 18.5 x 2.5 cm
  • Average Customer Review: 4.8 out of 5 stars See all reviews (4 customer reviews)
  • Amazon.co.uk Sales Rank: 707,331 in Books (See Bestsellers in Books)

    Popular in this category:

    #30 in  Books > Computing & Internet > Computer Science > Algorithms > Rendering & Ray Tracing
  • See Complete Table of Contents

Product Description

Product Description
Integrated into this text are techniques that, since it was first published have become an accepted part of computer animation technology. New sections cover advanced modelling, rendering and animating techniques, including blended surfaces, environment rendering, animation constraints, volumetric lights and an expanded description of particle systems. A chapter on animation production has been added.

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Producing a 3D computer animation is a fascinating and exhilarating process. Read the first page
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Average Customer Review
4.8 out of 5 stars (4 customer reviews)
 
 
 
 
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5.0 out of 5 stars animators' bible!, 31 Jul 1999
By A Customer
You are an animator and don't have this book? Are you mad??
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5.0 out of 5 stars Clearly, accurately covered concepts--without jargon, 30 Jul 1998
By A Customer
I found "Three-Dimensional Computer Animation" to be a particularly clearly written and clearly illustrated book, especially given the complexity of this field. The book covers the chief concepts in 3D modeling, rendering and animation and provides detailed technical explanations rare in books for artists and designers. Amazingly, O'Rourke does this without relying on jargon or assuming a scientific or mathematical background (or writing an inconveniently long book). Artists and designers working in 3D will find this a valuable resource as they seek to better understand the potential of 3D graphics and to master this new and often demanding medium. "Three-Dimensional Computer Animation" is appropriate for classroom use and also as a guide and reference for working artists, designers, and animators.
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5.0 out of 5 stars Terrific guide for current and future 3D animators., 8 Jul 1998
By A Customer
Michael O'Rourke's book, Principles of Three Dimensional Computer Animation, is a great asset for beginner and advanced 3D animators. Throughout my graduate studies, as a 3D animator, I've read many 3D manuals. None compare to O'Rourke's coherent writing style and updated animation/modeling/rendering procedures.
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4.0 out of 5 stars Good overall introduction to 3D Computer animation.
I used Michael's book in my 3D animation class using Alias/Wavefront and it was a good resource for wrapping one's head around the concepts of working in a virtual 3D space... Read more
Published on 8 Jul 1998

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