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Designing the Obvious: A Commonsense Approach to Web Application Design
 
 

Designing the Obvious: A Commonsense Approach to Web Application Design (Paperback)

by Robert Hoekman Jr. (Author)
4.3 out of 5 stars  See all reviews (3 customer reviews)
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Designing the Obvious: A Commonsense Approach to Web Application Design + Designing the Moment: Web Interface Design Concepts in Action (Voices That Matter) + Don't Make Me Think!: A Common Sense Approach to Web Usability
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Product details

  • Paperback: 264 pages
  • Publisher: New Riders; 1 edition (26 Oct 2006)
  • Language English
  • ISBN-10: 032145345X
  • ISBN-13: 978-0321453457
  • Product Dimensions: 22.6 x 15 x 1.3 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 34,389 in Books (See Bestsellers in Books)

    Popular in these categories:

    #30 in  Books > Computing & Internet > Web Development > Web Design > Website Design
    #52 in  Books > Computing & Internet > Programming > Graphics & Multimedia
    #54 in  Books > Art, Architecture & Photography > Design Studies > Graphic Design

Product Description

Product Description

Designing the Obvious belongs in the toolbox of every person charged with the design and development of Web-based software, from the CEO to the programming team. Designing the Obvious explores the character traits of great Web applications and uses them as guiding principles of application design so the end result of every project instills customer satisfaction and loyalty. These principles include building only whats necessary, getting users up to speed quickly, preventing and handling errors, and designing for the activity. Designing the Obvious does not offer a one-size-fits-all development process--in fact, it lets you use whatever process you like. Instead, it offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them.



From the Back Cover

Designing the Obvious belongs in the toolbox of every person charged with the design and development of Web-based software, from the CEO to the programming team. Designing the Obvious explores the character traits of great Web applications and uses them as guiding principles of application design so the end result of every project instills customer satisfaction and loyalty. These principles include building only whats necessary, getting users up to speed quickly, preventing and handling errors, and designing for the activity. Designing the Obvious does not offer a one-size-fits-all development process--in fact, it lets you use whatever process you like. Instead, it offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them.


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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4.3 out of 5 stars (3 customer reviews)
 
 
 
 
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7 of 7 people found the following review helpful:
5.0 out of 5 stars Should be compulsory reading for any web application designer..., 16 Feb 2007
It was Albert Einstein who said that "Common sense is the collection of prejudices acquired by age eighteen". But, despite the title there is nothing common sense about this book. What it does do is turn web application design on its head. Rather than delve into systems design theory and methodology of software implementation, this book concentrates on the user interface, engagement and interaction handling.

This book is aimed largely at people involved in web-based software design and development, yet it should be compulsory reading for any one involved in creating software for anyone else other than themselves. From designers, information architects, programmers to project-managers.

Beginning with the end, that is the end user, and techniques that can be employed to understand user needs versus wants. Building on this, the book moves onto user interaction devices, error handling, clarity and simplicity of application design.

I particularly like the user empowerment to move users from beginners to intermediates as fast as possible and as far as possible, to make the interaction a pleasurable productivity enhancing experience and not a frustrating, fumbling process that infuriates.

The style of writing is uncomplicated and redundant of jargon. Don't get me wrong, there is clear understanding of models and nod towards usabilty theory such as Goal-oriented design and activity-centered design, but with a littering of real-world examples he keeps the reader interested and the subject material fresh.

[...]
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1 of 2 people found the following review helpful:
5.0 out of 5 stars If you design software you must read this book, 22 Jun 2007
By J. Robinson "justinteractive" (London) - See all my reviews
(REAL NAME)   
There's very little in this short book that I don't agree with. This should be required reading for all those responsible for designing and producing computer based software, web or not. Strip out the jargon and the bloat, get past the 100+ page documentation process that so often dominates in this industry and get down to focussing on exactly what your user base is out to achieve when they fire up your application. Make it easy, quick and if remotely possible enjoyable.
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3.0 out of 5 stars Not so Impressive, 27 Oct 2009
I cannot agree with the glowing reviews about this book. First off, it's very small, about half the size of a normal computer book. If you rewrote it in normal size it would probably comfortably fit in 100 pages.
Diagrams and illustrations are few and far between, which wouldn't be so bad if there was lots of detail here. But you won't get a comprehensive review of techniques here. What you do get is one web designer's view of some of the processes of interest with some generalised tips of best practices. For instance, there is a section on wireframing in the book, but it doesn't provide any detail about composing wireframes, just a few general remarks such as "minimise the amount of information presented". The book is probably more geared towards a team leader of a design company who is looking for the odd idea here and there in the design process.

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