the_book_de...
Price: £41.83
In stock

aphrohead_b...
Price: £44.35
In stock

woodys-uk
Price: £54.28
In stock

19 used & new from £25.80

Have one to sell? Sell yours here
 
 
Opengl Shading Language
 
See larger image
 

Opengl Shading Language (Paperback)

by Randi J. Rost (Author)
4.0 out of 5 stars  See all reviews (1 customer review)

Available from these sellers.


13 new from £41.83 6 used from £25.80

Special Offers and Product Promotions


Customers Viewing This Page May Be Interested in These Sponsored Links

  (What is this?)
   OpenGL Graphics Engine opens new browser window
www.techsoft3d.com  -  Accelerate your 3D Development Free Evaluation Copy! 
   Make learning fun opens new browser window
www.singup.org/Teaching  -  Kids love to learn through song Ideas for teaching and learning 
   Perfect Shade S.A. opens new browser window
www.shade.gr  -  Production & trade of shade and hail protection systems 
  
 

Customers Who Bought This Item Also Bought

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1

by OpenGL Architecture Review Board
OpenGL SuperBible: Comprehensive Tutorial and Reference

OpenGL SuperBible: Comprehensive Tutorial and Reference

by Richard S. Wright Jr.
4.7 out of 5 stars (3)  £25.77
OpenGL Library

OpenGL Library

by Dave Shreiner
4.6 out of 5 stars (9)  £42.79
GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation

GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation

by Hubert Nguyen
£42.23
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

by Dave Shreiner
£26.37
Explore similar items

Product details

  • Paperback: 800 pages
  • Publisher: Addison Wesley; 2 edition (2 Feb 2006)
  • Language English
  • ISBN-10: 0321334892
  • ISBN-13: 978-0321334893
  • Product Dimensions: 23.2 x 17.6 x 5 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 171,131 in Books (See Bestsellers in Books)

    Popular in these categories:

    #12 in  Books > Computing & Internet > Programming > Graphics & Multimedia > OpenGL
    #93 in  Books > Computing & Internet > Software & Graphics > Graphics & Multimedia > 3-D Graphics
    #99 in  Books > Computing & Internet > Programming > Games
  • See Complete Table of Contents

Product Description

Product Description

"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more."

—David Tommeraasen, CEO/Programmer, Plasma Software

"This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, and good additional coverage of 2.0 changes!"

—Jeffery Galinovsky, Director of Emerging Market Platform Development, Intel Corporation

"The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'"

—Marc Olano, Assistant Professor, University of Maryland

"This is a really great book on GLSL—well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and all in all, this book makes an excellent tutorial as well as a reference."

—John Carey, Chief Technology Officer, C.O.R.E. Feature Animation

OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.

In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.

OpenGL® Shading Language, Second Edition, includes updated descriptions for the language and all the GLSL entry points added to OpenGL 2.0; new chapters that discuss lighting, shadows, and surface characteristics; and an under-the-hood look at the implementation of RealWorldz, the most ambitious GLSL application to date. The second edition also features 18 extensive new examples of shaders and their underlying algorithms, including

  • Image-based lighting
  • Lighting with spherical harmonics
  • Ambient occlusion
  • Shadow mapping
  • Volume shadows using deferred lighting
  • Ward's BRDF model

The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language. Also included is a convenient Quick Reference Card to GLSL.



From the Back Cover

"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more."

—David Tommeraasen, CEO/Programmer, Plasma Software

"This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, and good additional coverage of 2.0 changes!"

—Jeffery Galinovsky, Director of Emerging Market Platform Development, Intel Corporation

"The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'"

—Marc Olano, Assistant Professor, University of Maryland

"This is a really great book on GLSL—well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and all in all, this book makes an excellent tutorial as well as a reference."

—John Carey, Chief Technology Officer, C.O.R.E. Feature Animation

OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.

In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.

OpenGL® Shading Language, Second Edition, includes updated descriptions for the language and all the GLSL entry points added to OpenGL 2.0; new chapters that discuss lighting, shadows, and surface characteristics; and an under-the-hood look at the implementation of RealWorldz, the most ambitious GLSL application to date. The second edition also features 18 extensive new examples of shaders and their underlying algorithms, including

  • Image-based lighting
  • Lighting with spherical harmonics
  • Ambient occlusion
  • Shadow mapping
  • Volume shadows using deferred lighting
  • Ward's BRDF model

The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language. Also included is a convenient Quick Reference Card to GLSL.


Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product)
 
opengl
computer graphics
graphics
shading
open gl
hardware rendering

Your tags: Add your first tag
 

What Do Customers Ultimately Buy After Viewing This Item?


 

Customer Reviews

1 Review
5 star:    (0)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (1 customer review)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
15 of 17 people found the following review helpful:
4.0 out of 5 stars A Solid Reference Book, 25 April 2005
By Mr AI "aideveloper" (UK) - See all my reviews
(TOP 1000 REVIEWER)   
I was surprised at how large this book was when it arrived: bigger than the main OpenGL reference book in the same series. And the material is a little dilute - 200 pages of top quality content packed into a 600 page book.

I got slightly frustrated that it took several chapters to get into the meat of the book: before the authors got to creating useful shaders. But with hindsight, the basic material is very useful. There are gotcha's in the shading language, and the authors do a good job of making the path as plain as possible.

Even though fewer and fewer projects I work on (I work in the games industry) use OpenGL, the shading language is probably the most important addition to the OpenGL API for years. It is a standard, and the book was designed to document that standard. Most of the last section of the book is an in depth reference which is useful to have.

I found some chapters absolutely superb. But a lot of the book's material was wasted on me. The stuff on procedural shading is much better covered in other books. Generating a mandlebrot shader, for example, is hardly useful in a real project, in my opinion.

So I'd recommend the book to anyone who needs to understand GLSL. The bit that's useful is very useful, and I felt it was completely worth the cover price. The rest of the book, as my wife said, is a bit of a waste of trees.

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

   


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback

Ad

Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.