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Model, Rig, Animate with 3DS Max 7
 
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Model, Rig, Animate with 3DS Max 7 (Paperback)
by Michele Bousquet (Author)
5.0 out of 5 stars  (2 customer reviews)

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11 used & new available from £35.16

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Product details
  • Paperback: 256 pages
  • Publisher: New Riders; Pap/Cdr edition (10 Feb 2005)
  • Language English
  • ISBN-10: 0321321782
  • ISBN-13: 978-0321321787
  • Product Dimensions: 23.1 x 19 x 1.5 cm
  • Average Customer Review: 5.0 out of 5 stars  (2 customer reviews)
  • Amazon.co.uk Sales Rank: 293,041 in Books (See Bestsellers in Books)
    (Publishers and authors: Improve Your Sales)

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Product Description
Book Description
Learn how to model, rig and animate characters using Discreet's award winning 3ds max 7 software.
Following the simple, step by step tutorials, readers will be creating and animating their own characters in just a few hours
Teaches difficult concepts in an easy to understand way, such as how to create a rig with custom controls
CD contains files used in practice exercises and tutorials

Synopsis
3ds max 7 provides unparalleled character animation functionality, and in this book you will learn how to take advantage of all of these tools. Simple step-by-step tutorials, glorious full-color examples, and an easy-to-understand approach to tricky concepts will have you creating and animating your own characters within hours! Author and award-winning animator Michele Bousquet answers all your questions about character modeling, rigging, and animating in 3ds max -- in the process illuminating the techniques used by game developers, broadcast and film companies, industrial designers, and more. As you complete the book's projects and exercises -- using the files contained on the companion CD -- you'll learn the fundamentals of character modeling, character rigging, creating rigs with custom controls, skinning, character animation, and more.

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7 of 8 people found the following review helpful:
5.0 out of 5 stars excellent reference for 3D artists, 13 Jan 2006
the layout is easy to follow, and deals with a single project from start to end.

part 1: modelling - seems underwhelming at first, but it imparts all the information needed when modelling people for rigging, something a lot of character books will happily pass by.

part 2: rigging - the books strong point - no mess, industry standard rigging methods are described in detail and at every step the author reminds you to check what you are doing, and what you are doing it for.

part 3: animation - won't turn you into john lassseter, but will inspire you to try some quite wacky stuff from the start.

i have been rigging characters for several years but found this book fresh and insightful and would give all levels of max user a good read.

it is worth mentioning that the book covers rigging with bones, not biped, and also there is no explanaition of how to incorporate motion capture - so look elsewhere for this

five stars - best book of many i have read on the subject

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