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Test Driven Development (The Addison-Wesley Signature Series) by Kent Beck |
User Stories Applied: For Agile Software Development (Addison Wesley Signature Series) by Mike Cohn |
by Ken Schwaber
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Refactoring: Improving the Design of Existing Code (Object Technology Series) by Martin Fowler |
by Mary Poppendieck
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The book intends to describe what XP is, its guiding principles and how it works. Simply written, the book avoids case studies and concrete details in demonstrating the efficacy of XP. Instead, the author demonstrates how XP relies on simplicity, unit testing, programming in pairs, communal ownership of code and customer input on software for to motivate code improvement during the development process. As the author notes, these principles are not new, but when combined, their synergy fosters a new and arguably better way to build and maintain software. Throughout the book, the author presents and explains these principles, such as "rapid feedback" and "play to win," which form the basis of XP.
Generally speaking, XP changes the way programmers work. The book is good at delineating new roles for programmers and managers who Beck calls "coaches." The most striking characteristic of XP is that programmers work in pairs and that testing is an intrinsic part of the coding process. In a later section, the author even shows where XP works and where it doesn't, and offers suggestions for migrating teams and organizations over to the XP process.
In the afterword, the author recounts the experiences that led him to develop and refine XP, an insightful section that should inspire any organisation to adopt XP. This book serves as a useful introduction to the philosophy and practice of XP for the manager or programmer who want a potentially better way to build software. --Richard Dragan, Amazon.com
Topics covered: Extreme Programming (XP) software methodology, principles, XP team roles, facilities design, testing, refactoring, the XP software lifecycle, adopting XP. --This text refers to an out of print or unavailable edition of this title.
Accountability. Transparency. Responsibility. These are not words that are often applied to software development.
In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process.
The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on:
Whether you have a small team that is already closely aligned with your customers or a large team in a gigantic or multinational organization, you will find in these pages a wealth of ideas to challenge, inspire, and encourage you and your team members to substantially improve your software development.
You will discover how to:
You will also find many other concrete ideas for improvement, all based on a philosophy that emphasizes simultaneously increasing the humanity and effectiveness of software development.
Every team can improve. Every team can begin improving today. Improvement is possible—beyond what we can currently imagine. Extreme Programming Explained, Second Edition, offers ideas to fuel your improvement for years to come.
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