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GPU Gems: Programming Techniques, Tips, and Tricks for Real-time Graphics
 
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GPU Gems: Programming Techniques, Tips, and Tricks for Real-time Graphics (Hardcover)

by Randima Fernando (Series Editor) (Author)
5.0 out of 5 stars See all reviews (1 customer review)
RRP: £46.87
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Frequently Bought Together

GPU Gems: Programming Techniques, Tips, and Tricks for Real-time Graphics + GPU Gems 2: Programming Techniques for High-performance Graphics and General-purpose Computation + GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation
Price For All Three: £119.52

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Product details

  • Hardcover: 816 pages
  • Publisher: Addison Wesley; Har/Cdr edition (7 April 2004)
  • Language English
  • ISBN-10: 0321228324
  • ISBN-13: 978-0321228321
  • Product Dimensions: 23.8 x 18.8 x 3.6 cm
  • Average Customer Review: 5.0 out of 5 stars See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 271,184 in Books (See Bestsellers in Books)

    Popular in these categories:

    #18 in  Books > Computing & Internet > Programming > Graphics & Multimedia > Graphics
    #32 in  Books > Computing & Internet > Programming > Graphics & Multimedia > 3D Programming
    #35 in  Books > Computing & Internet > PC & Video Games > Programming > 3D
  • See Complete Table of Contents

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Product Description

Product Description

GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art.

FULL COLOR THROUGHOUT!

“This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout.”
—Eric Haines, Author of Real-Time RenderingGPU Gems is a cool toolbox of advanced graphics techniques. Novice programmers and graphics gurus alike will find the Gems practical, intriguing and useful.”
—Tim Sweeney, Lead Programmer of Unreal at Epic Games

GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in today’s graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.

Major topics covered include:

  • Natural effects
  • Lighting and shadows
  • Materials
  • Image processing
  • Performance and practicalities
  • Beyond triangles

    Contributors are from the following universities and corporations:

  • Alias Systems
  • Brown University
  • Croteam
  • Cyan Worlds
  • Hochschule Bremen
  • Industrial Light & Magic
  • iXBT.com
  • Monolith Productions
  • New York University
  • Novarama
  • NVIDIA
  • Paralelo Computacao
  • Piranha Bytes
  • Pixar Animation Studios
  • Siemens Medical Solutions
  • Softimage Co.
  • Softlab-NSK
  • Sony Pictures Imageworks
  • Stanford University
  • UC Davis
  • UNC-Chapel Hill
  • Universitat Pompeu Fabra
  • University of Utah
  • University of Waterloo

    The accompanying CD-ROM includes complementary examples and sample programs.





  • From the Back Cover

    GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art.

    FULL COLOR THROUGHOUT!

    “This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout.”
    —Eric Haines, Author of Real-Time RenderingGPU Gems is a cool toolbox of advanced graphics techniques. Novice programmers and graphics gurus alike will find the Gems practical, intriguing and useful.”
    —Tim Sweeney, Lead Programmer of Unreal at Epic Games

    GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in today’s graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.

    Major topics covered include:

  • Natural effects
  • Lighting and shadows
  • Materials
  • Image processing
  • Performance and practicalities
  • Beyond triangles

    Contributors are from the following universities and corporations:

  • Alias Systems
  • Brown University
  • Croteam
  • Cyan Worlds
  • Hochschule Bremen
  • Industrial Light & Magic
  • iXBT.com
  • Monolith Productions
  • New York University
  • Novarama
  • NVIDIA
  • Paralelo Computacao
  • Piranha Bytes
  • Pixar Animation Studios
  • Siemens Medical Solutions
  • Softimage Co.
  • Softlab-NSK
  • Sony Pictures Imageworks
  • Stanford University
  • UC Davis
  • UNC-Chapel Hill
  • Universitat Pompeu Fabra
  • University of Utah
  • University of Waterloo

    The accompanying CD-ROM includes complementary examples and sample programs.





  • See all Product Description

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    What Do Customers Ultimately Buy After Viewing This Item?

    GPU Gems: Programming Techniques, Tips, and Tricks for Real-time Graphics
    59% buy the item featured on this page:
    GPU Gems: Programming Techniques, Tips, and Tricks for Real-time Graphics 5.0 out of 5 stars (1)
    £39.84
    GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation
    12% buy
    GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation
    £43.23
    OpenGL SuperBible: Comprehensive Tutorial and Reference
    11% buy
    OpenGL SuperBible: Comprehensive Tutorial and Reference 4.7 out of 5 stars (3)
    £36.54
    Real-time Rendering
    10% buy
    Real-time Rendering 4.2 out of 5 stars (4)
    £51.30

     

    Customer Reviews

    1 Review
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    Average Customer Review
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    Share your thoughts with other customers:
    Most Helpful Customer Reviews

     
    9 of 9 people found the following review helpful:
    5.0 out of 5 stars Brilliant!, 14 Jun 2005
    This book features a set of well organised, high quality articles. It covers a variety of sets of topics including natural rendering, lighting and alternative uses for the GPU.

    It should be noted however, that this book is not totally easy reading, and the reader should have a good understanding of mathematics, and the maths used in gaming.

    There is a good amount of source code, examples and pseudo code which allows the reader to really try things out for themselves and have a good understanding of WHY it works. The diagrams all have a consistant professional feel and are used well in the book.

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