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MIDP 2.0 Style Guide (Java (Addison-Wesley))
 
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MIDP 2.0 Style Guide (Java (Addison-Wesley)) [Illustrated] (Paperback)

by Cynthia Bloch (Author), Annette Wagner (Author)
4.0 out of 5 stars See all reviews (1 customer review)

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Product details

  • Paperback: 288 pages
  • Publisher: Prentice Hall; illustrated edition edition (26 Jun 2003)
  • Language English
  • ISBN-10: 0321198018
  • ISBN-13: 978-0321198013
  • Product Dimensions: 23.6 x 18.7 x 1.8 cm
  • Average Customer Review: 4.0 out of 5 stars See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 840,699 in Books (See Bestsellers in Books)

    Popular in this category:

    #21 in  Books > Computing & Internet > PC & Video Games > Programming > Java
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Product Description

Product Description
MIDP 2.0 Style Guide for the JavaaA A 2 Platform, Micro Edition, is the comprehensive reference for designing and creating interactive JavaaA A applications for consumer-oriented mobile devices. Readers learn how to best exploit MIDP 2.0 features, such as the gaming API, multimedia, and security for user-friendly MIDlets. Readers who create MIDP environments (MIDP implementors) also learn how to best support developers and users. This book begins by introducing readers to the unique requirements of the consumer market and to the characteristics of MIDs and the MIDP 2.0 environment. Readers have a first look at the process of designing applications for MIDP in general terms before examining the nuts and bolts of creating usable, predictable applications. The authors provide user interface designers, application developers, and MIDP implementers with clearly illustrated standards for working with screen layouts, lists, text boxes, forms, alerts, canvas screens, and game screens. Visual examples demonstrate both what does and what does not work. The book ends with the authors' strategies for improving usability, security, and performance.Key topic coverage includes: *designing applications for MIDP *working with and displaying lists, text boxes, and alerts *working with and laying out forms and form items *creating and implementing canvases *using the new game package *using and implementing abstract commands *integrating MIDP and MIDlet suites into a device *using push functionality *understanding the MIDP 2. 0 security model *using touch input *enhancing performance and using multiple threads MIDP 2.0 Style Guide for the JavaaA A 2 Platform, Micro Edition, is the insider's guide to creating applications and devices that create consumer demand. 0321198018B05302003

From the Back Cover

MIDP 2.0 Style Guide for the Java™ 2 Platform, Micro Edition, is the comprehensive reference for designing and creating interactive Java™ applications for consumer-oriented mobile devices. Readers learn how to best exploit MIDP 2.0 features, such as the gaming API, multimedia, and security for user-friendly MIDlets. Readers who create MIDP environments (MIDP implementors) also learn how to best support developers and users.

This book begins by introducing readers to the unique requirements of the consumer market and to the characteristics of MIDs and the MIDP 2.0 environment. Readers have a first look at the process of designing applications for MIDP in general terms before examining the nuts and bolts of creating usable, predictable applications. The authors provide user interface designers, application developers, and MIDP implementers with clearly illustrated standards for working with screen layouts, lists, text boxes, forms, alerts, canvas screens, and game screens. Visual examples demonstrate both what does and what does not work. The book ends with the authors' strategies for improving usability, security, and performance.

Key topic coverage includes:

  • designing applications for MIDP
  • working with and displaying lists, text boxes, and alerts
  • working with and laying out forms and form items
  • creating and implementing canvases
  • using the new game package
  • using and implementing abstract commands
  • integrating MIDP and MIDlet suites into a device
  • using push functionality
  • understanding the MIDP 2.0 security model
  • using touch input
  • enhancing performance and using multiple threads

    MIDP 2.0 Style Guide for the Java™ 2 Platform, Micro Edition, is the insider's guide to creating applications and devices that create consumer demand.



    0321198018B05302003


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    2 of 2 people found the following review helpful:
    4.0 out of 5 stars The standard for designing MIDlets, 15 Jul 2003
    By Thomas Paul (Plainview, NY USA) - See all my reviews
    (TOP 500 REVIEWER)    (REAL NAME)   
    If you are designing Java programs to run on cell phones or PDAs then you will want to keep this style guide nearby. This will not teach you how to code but it will teach you how to design your MIDlets so that they will be usable. The book will show you what works and what doesn't work on small devices. You won't find a single line of code in this book because that is not what this book is about. What you will find are lots of samples of good design and bad design plus plenty of recommendations to help you to write usable MIDlets.

    The target audience for the book is made up of two groups, those who are porting the Java environment to a new device (implementors) and those who are writing MIDlets to run on those devices (application developers). The book is well structured to show what is the responsibility of each group. For example, the style guide tells the application developer not to worry about text that is too long to fit in a field because it is the responsibility of the implementor to determine if text should be clipped or wrapped.

    The book starts with some basic guidelines (make your code simple, predictable, and efficient) and a description of the minimum MIDP hardware (tiny screen, limited input, two colors, and little memory). The authors then get into the main focus of the book, designing MIDlets. Starting with screen layouts, they take us through the different items you can place on a screen such as lists, text fields, forms, commands, etc. The focus is not on how to code but on how to make these items usable. The book also covers issues such as push, security, and touch input from the usability point of view.

    There is no doubt that this book will be the standard for designing programs for MIDP devices. This book can help you avoid a lot of simple (and not so simple) mistakes that you may not notice until you get to usability testing. You could write your MIDlets without this book but why not save yourself some headaches.

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