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The Cg Tutorial: The Definitive Guide to Programmable Real-time Graphics
 
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The Cg Tutorial: The Definitive Guide to Programmable Real-time Graphics (Paperback)

by Randima Fernando (Series Editor) (Author), Mark J. Kilgard (Author)
3.5 out of 5 stars See all reviews (4 customer reviews)
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The Cg Tutorial: The Definitive Guide to Programmable Real-time Graphics + GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation + GPU Gems: Programming Techniques, Tips, and Tricks for Real-time Graphics
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Product details

  • Paperback: 384 pages
  • Publisher: Addison Wesley; Pap/Cdr edition (6 Mar 2003)
  • Language English
  • ISBN-10: 0321194969
  • ISBN-13: 978-0321194961
  • Product Dimensions: 23.2 x 18.6 x 2.8 cm
  • Average Customer Review: 3.5 out of 5 stars See all reviews (4 customer reviews)
  • Amazon.co.uk Sales Rank: 93,010 in Books (See Bestsellers in Books)

    Popular in these categories:

    #5 in  Books > Computing & Internet > Programming > Graphics & Multimedia > Graphics
    #31 in  Books > Computing & Internet > Software & Graphics > Graphics & Multimedia > 3-D Graphics
  • See Complete Table of Contents

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Product Description

Product Description
"Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you to use Cg to create effects never before available for real-time applications."
--Larry Gritz, Author of Advanced RenderMan (Morgan Kaufmann, 2000) "An important and timely book: Pixel-level procedural textures--animated clouds, fire, water, the whole bag of procedural tricks--finally go from the movie screen to the desktop. Access to computation of this power through a C-like language will usher in an exciting new era for the graphics community."
--Ken Perlin, Professor, New York University

Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL®, DirectX®, Windows®, Linux, Mac OS X®, and console platforms, such as the Xbox™, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA® Corporation in close collaboration with Microsoft® Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0.

 

The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures.

 

Major topics covered include:

  • 3D transformations
  • Per-vertex and per-pixel lighting
  • Skinning and key-frame interpolation
  • Environment mapping
  • Bump mapping
  • Fog
  • Performance optimization
  • Projective texturing
  • Cartoon shading
  • Compositing

     

    The accompanying CD-ROM includes the tools needed to run the sample programs in the book.



  • From the Back Cover
    "Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you to use Cg to create effects never before available for real-time applications."
    --Larry Gritz, Author of Advanced RenderMan (Morgan Kaufmann, 2000) "An important and timely book: Pixel-level procedural textures--animated clouds, fire, water, the whole bag of procedural tricks--finally go from the movie screen to the desktop. Access to computation of this power through a C-like language will usher in an exciting new era for the graphics community."
    --Ken Perlin, Professor, New York University

    Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL®, DirectX®, Windows®, Linux, Mac OS X®, and console platforms, such as the Xbox™, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA® Corporation in close collaboration with Microsoft® Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0.

     

    The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures.

     

    Major topics covered include:

  • 3D transformations
  • Per-vertex and per-pixel lighting
  • Skinning and key-frame interpolation
  • Environment mapping
  • Bump mapping
  • Fog
  • Performance optimization
  • Projective texturing
  • Cartoon shading
  • Compositing

     

    The accompanying CD-ROM includes the tools needed to run the sample programs in the book.



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    The Cg Tutorial: The Definitive Guide to Programmable Real-time Graphics
    89% buy the item featured on this page:
    The Cg Tutorial: The Definitive Guide to Programmable Real-time Graphics 3.5 out of 5 stars (4)
    £29.67
    GPU Gems: Programming Techniques, Tips, and Tricks for Real-time Graphics
    11% buy
    GPU Gems: Programming Techniques, Tips, and Tricks for Real-time Graphics 5.0 out of 5 stars (1)
    £39.84

     

    Customer Reviews

    4 Reviews
    5 star:    (0)
    4 star:
     (2)
    3 star:
     (2)
    2 star:    (0)
    1 star:    (0)
     
     
     
     
     
    Average Customer Review
    3.5 out of 5 stars (4 customer reviews)
     
     
     
     
    Share your thoughts with other customers:
    Most Helpful Customer Reviews

     
    3 of 3 people found the following review helpful:
    3.0 out of 5 stars Good, but not quite, 25 April 2004
    This book provides a very good guide to programming in Cg. The text isvery clear, making the language very easy to understand. It is certainlythe best guide for newcomers to Cg, being far superior to any other sourceI have so far encountered.
    All the basic areas (Lighting, Animation, Environment & Bump Mapping,etc.) are covered well, and a number of impressive further works arepresented to incite an enthusiasm to experiment with the techniques youhave learnt.
    Having said this, the book is far from perfect for two main reasons:
    Firstly, I feel the differences between the different profiles are badlyrepresented. If you are not using a GeForceFX, you can expect to beslightly misled and confused.
    Secondly, the information on how to integrate the Cg program into anOpenGL/DirectX project is extremely vague. In fact, it's near useless, andanyone working it out from this book alone deserves a medal.
    Overall, a very good book and reference source that will greatly help inusing Cg, but expect to do a lot of further research to make the materialtruly useful.
    Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



     
    1 of 1 people found the following review helpful:
    4.0 out of 5 stars Good basic introduction to the language, 14 May 2003
    By A Customer
    Cg is well documented online but it really is more convenient to have a book to learn a language such as this. Fortunately, although this particular book is currently the only one on the subject, it is very good: a gentle introduction to Cg the language gradually building up to more advanced topics, with copious examples throughout.
    Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



     
    1 of 2 people found the following review helpful:
    4.0 out of 5 stars Great, 31 Mar 2006
    By A Customer
    Really good solid introduction to Shading Languages... 1 thing I will say against it tho, it has a dissappointing amount of converage of the associated Cg Run-Time (which pales in insignificance when compared to the D3D Effect Framework anyway!). All in all though, a decent introduction to shading.
    Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


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    Most Recent Customer Reviews

    3.0 out of 5 stars needs more exsamples
    well is more of a a-z. very cool if u can get the tools to work. and it duss give u the full info at your finger tips without having to mess around looking for stuff. Read more
    Published on 8 Oct 2003 by Anthony Rogers

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