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From Barbie to Mortal Kombat: Gender and Computer Games
 
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From Barbie to Mortal Kombat: Gender and Computer Games (Paperback)

by J Cassell (Author)
2.4 out of 5 stars  See all reviews (8 customer reviews)
RRP: £20.95
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From Barbie to Mortal Kombat: Gender and Computer Games + Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming + Gender Inclusive Game Design: Expanding the Market (Charles River Media Game Development)
Price For All Three: £69.35

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Product details

  • Paperback: 380 pages
  • Publisher: MIT Press; New edition edition (1 April 2000)
  • Language English
  • ISBN-10: 0262531682
  • ISBN-13: 978-0262531689
  • Product Dimensions: 22.6 x 17.8 x 2.3 cm
  • Average Customer Review: 2.4 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon.co.uk Sales Rank: 425,984 in Books (See Bestsellers in Books)

    Popular in these categories:

    #4 in  Books > Computing & Internet > PC & Video Games > Strategy Guides > Characters & Brands > Mortal Kombat
    #37 in  Books > Computing & Internet > PC & Video Games > History & Culture
  • See Complete Table of Contents

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Product Description

Product Description

Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls' games movement has emerged from an unusual alliance between feminists activists (who want to change the "gendering" of digital technology) and industry leader (who want to create a girls' market for their games). Contributors explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the steroetypes that dominate most toy store aisles. The lively mix of perspective and voices includes those of media and technology, educators, psychologists, industry insiders, and girl gamers.

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Customer Reviews

8 Reviews
5 star:
 (2)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:
 (5)
 
 
 
 
 
Average Customer Review
2.4 out of 5 stars (8 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
2 of 4 people found the following review helpful:
1.0 out of 5 stars Don't bother., 23 April 1999
By A Customer
I expected more from this book. The title is misleading, for one. What the contributors offer is a lot of opinonage about games for girls, etc. When they start getting to the meat of the matter, commenting on female characters in games made for males, they drop the ball, and offer wishy-washy "answers" to potentially interesting queries. I knew this book was gonna suck (offical Art Historian's terminology) when I searched the index for Lara Croft references and, upon finding a few, realized that they spelled "Croft" with an "s" EVERY TIME. Do these people even know the games/characters they're talking about? I guess it's up to art historians to pick this topic up, dust it off, and talk about it with respect. This book will make an excellent doorstop.
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1 of 2 people found the following review helpful:
1.0 out of 5 stars Borderline misandry, 28 Aug 2007
I bought this book thinking it would give a balanced overview of gender and computer games, silly me, by 'gender' they mean 'women'. They must have been advised not to call it 'women and computer games' for fear of appealing to a smaller audience, what we have here is an example of a book that essentially makes some valid points but undermines its own credibility by not using the same arguments for both genders. If it is your belief that the objectification of women in games is offensive to women then your argument will only have weight if you also acknowledge that the objectification of men in games is offensive to men. Apparently this is not the case; instead it just turns men into misogynists and bad men. It is a hideously one-sided study which could have been insightful if it actually lived up to its title. Add to this some unforgivable factual errors and it really is a very disappointing read.
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1 of 2 people found the following review helpful:
1.0 out of 5 stars laughably constructed, 28 Jun 1999
By A Customer
This book has such potential. The topic is interesting and could offer insight on gender and technology issues. However, the writing is shabby (Nikki Douglas, anyone) and the book is a disappointment.
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Most Recent Customer Reviews

4.0 out of 5 stars I don't know what book everyone else is reading but it's not this one
Before going into the review proper, I will state those downrating this book on the basis of factual innacuracy seem to be looking at an older edition (probably the hardcover), as... Read more
Published 23 months ago by Mr. J. R. Harris

5.0 out of 5 stars Read it!
Brilliant book! I found the discussion about girl-specific software particularly interesting. Yeah, as other people have pointed out there are a few factual errors, but on the... Read more
Published on 23 May 2004 by neela_w

1.0 out of 5 stars What a dimb book
I started reading it and than read that there was no female characters in Mortal Kombat. I have all the Mortal Kombats, even the first one. Read more
Published on 16 Jun 1999

1.0 out of 5 stars Didn't get past the first chapter .......
What a great idea for a book. It seemed really well thought out. I'm reading chapter one, and enjoying it greatly when BAM it loses me. Read more
Published on 4 Mar 1999

5.0 out of 5 stars Inside view of computer games for girls.
If you have only boys in your family or have never put down money for a computer game, you probably haven't kept up with the brouhaha that has been developing over computer games... Read more
Published on 30 Jan 1999

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