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Rules of Play: Game Design Fundamentals
 
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Rules of Play: Game Design Fundamentals (Hardcover)

by K Salen (Author)
3.0 out of 5 stars See all reviews (2 customer reviews)
RRP: £34.95
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Rules of Play: Game Design Fundamentals + The Game Design Reader: A Rules of Play Anthology + Theory of Fun for Game Design
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Product details

  • Hardcover: 688 pages
  • Publisher: MIT Press; illustrated edition edition (4 Nov 2003)
  • Language English
  • ISBN-10: 0262240459
  • ISBN-13: 978-0262240451
  • Product Dimensions: 23.1 x 20.6 x 3.3 cm
  • Average Customer Review: 3.0 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 64,043 in Books (See Bestsellers in Books)

    Popular in these categories:

    #5 in  Books > Computing & Internet > PC & Video Games > Art & Design
    #42 in  Books > Computing & Internet > Programming > Games
    #64 in  Books > Computing & Internet > PC & Video Games > Programming

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Product Description

Review
""Rules of Play" makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope--yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema--offer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium." --Henry Jenkins, Director of Comparative Media Studies, MIT

Product Description
Games have become as much a genre of pop culture as film or television, but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman offer an impassioned defense and definition of this emerging field.

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3.0 out of 5 stars (2 customer reviews)
 
 
 
 
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9 of 12 people found the following review helpful:
5.0 out of 5 stars The definitive guide to game design, 24 Mar 2006
Rules of Play is a mix of a student textbook about games and a practical guide for game designers. It is extremely comprehensive, clear and well written, admirably synthesising a diverse set of perspectives on the ways in which games function. It is structured to allow the reader to dip into particuar areas and read the book in any order. As a designer of games this is by some measure the finest book I've found on the subject.
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3 of 5 people found the following review helpful:
1.0 out of 5 stars Long winded and aimless, 21 Feb 2008
By N. J. Birkenshaw "rabbitzofdoom" (Guildford, UK) - See all my reviews
(REAL NAME)   
The most irritating thing about this book is it's brilliant presentation (especially the cover), which unfortunately is coupled to a repetitive long winded text which takes ages to get to a point, which it then reiterates eight different ways. As a result the valuable content of this book is simply what is written on each of the chapter summary pages, and much of that is just common sense. Attempts to actually read the main text will simply cause headaches.
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