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Digital Ground: Architecture, Pervasive Computing and Environmental Knowing
 
 

Digital Ground: Architecture, Pervasive Computing and Environmental Knowing (Hardcover)

by M McCullough (Author)
3.5 out of 5 stars  See all reviews (2 customer reviews)
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Product details

  • Hardcover: 290 pages
  • Publisher: MIT Press; illustrated edition edition (2 April 2004)
  • Language English
  • ISBN-10: 0262134357
  • ISBN-13: 978-0262134354
  • Product Dimensions: 21.9 x 16.1 x 2.2 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 823,178 in Books (See Bestsellers in Books)

Product Description

Product Description

Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime/anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode. Drawing on arguments from architecture, psychology, software engineering and geography, writing for practising interaction designers, pervasive computing researchers, architects and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions - many of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technology," discusses hardware, software and applications, including embedded technology ("bashing the desktop") and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a cultural - not only technological - challenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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2 Reviews
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Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
2.0 out of 5 stars Good topics, awful form, 15 May 2006
By Mattia Dal Pozzo "Interactive designer" (Milan (ITA) London (UK)) - See all my reviews
(REAL NAME)   
This book is written horribly: nearly every page has some syntax errors or worse. The arguments discussed are not that easy to understand, especially if you dont leaf through the end of the book at each note to read the explanation.
Beside that, it leaves you the idea that if you could have had understood it - its concepts are brilliant.
Probably a "must have" for anyone interested, but quite annoying to go through.
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1 of 2 people found the following review helpful:
5.0 out of 5 stars Ahead of its time by at least 10 years, 22 Jan 2006
By J. Browne "browne_jm" (uk) - See all my reviews
(REAL NAME)   
Theorist, lecturer and practioner Neil Spiller once said that if you wanted an up to date architect, expect him to be about 10 years behind the other sciences.Following on from McCullough's earlier work (Abstracting Craft) Digital Ground looks at an artchitects response to the design challenges posed by pervasive computing. Pervasive what? Exactly. McCullough is an Associate Professor of Architecture and at least 10 years ahead of his time and this is an exceptional book for any practioner or student in either architecturer or computing who wants a real look into the future. Covering complexities such as RFID, MEMs and augmented reality, McCullough writes in in a style that is engaging and authorative. In time, this book will be an absolute classic and required reading for any student of architecture or computing. A MUST READ!!!
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