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Where the Action is: The Foundations of Embodied Interaction (A Bradford book)
 
 

Where the Action is: The Foundations of Embodied Interaction (A Bradford book) (Hardcover)

by Paul Dourish (Author) "It is a truism that computers are becoming faster and more powerful all the time ..." (more)
4.5 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Hardcover: 256 pages
  • Publisher: MIT Press (2 Nov 2001)
  • Language English
  • ISBN-10: 0262041960
  • ISBN-13: 978-0262041966
  • Product Dimensions: 23.6 x 16.6 x 2.1 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 1,308,336 in Books (See Bestsellers in Books)

Product Description

Review

"Important reading for anyone engaged in designing computer-based systems to support human activities... full of interesting ideas and insights." -- Richard Mateosian, "IEEE Micro"


Product Description

Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction" - an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality - reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other 20th-century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.

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It is a truism that computers are becoming faster and more powerful all the time. Read the first page
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4 of 6 people found the following review helpful:
5.0 out of 5 stars Invaluable work on designing computer interfaces, 19 May 2002
Dourish book is both impressively well written with a fluent comprehensible language and offers insights to the challenging work of designing interfaces. By introducing the perspective of phenomenology to Human Computer Interaction (HCI) Paul Dourish sheds new light on important concepts such as appropriation, intersubjectivity, awareness, and embodied interaction. All of which are key issues when designing user interfaces. This book book should be mandatory as well as plesurably reading for everybody involved or interested in designing computer systems.
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4.0 out of 5 stars well written guide to what situated computing is about, 4 Jun 2007
This is a book about design and philosophical issues in the field of Human Computer Interaction (HCI). The author examines how computer systems, when thought of as technical entities, are essentially "underdefined", since in the end they are always designed for people. He also looks at how modern phenomenology (a strand of modern philosophy) and social anthropology offer us methods to move towards an embodied, encultured approach to HCI design.

Particularly interesting is the informed discussion of various computer development models in which human users can use real objects to stand for themselves. For example, the "Illuminating Light" application for testing hologram-making scenarios uses "phicons": physical icons such as mock beam-splitters, laser sources and mirrors which also represent their "computer" meaning in the system. These phicons "stand for themselves" - as the user moves them around a table, the software calculates beam angles and displays those via a projector onto the same table, thus making the user experience of testing holography set ups more tangible and intuitive. (Side note - holography set-up is a tricky old business, at least for this reviewer, so this application would also be useful outside of mere "prototype" contexts).

The book contains lots of example scenarios, the author draws particularly on experiences from his career in "innovative software" development with Xerox plc. In this way, the book manages to stay relevant from an engineering design perspective.

Dourish also introduces - in an easy-paced "philosophy for the mildly interested" style - various philosophers from the 20th Century whose contributions to the ideas of our existence as "embodied" and "interactive" selves have both reoriented modern philosophy and enabled philosophy to contribute theoretical ideas to other fields. He mentions Merleau-Ponty, Heidegger, Andy Clark, and so on - references are provided for further reading, though I reckon the basic treatment in the book - brief explication with concrete examples in HCI practice - is pitched just right for it's target audience, the HCI community.
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