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Computer Graphics, reissued 2nd Ed.
 
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Computer Graphics, reissued 2nd Ed. (Hardcover)
by James D. Foley (Author), Andries van Dam (Author), Steven K. Feiner (Author), John F. Hughes (Author)
4.0 out of 5 stars  (12 customer reviews)

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Product details
  • Hardcover: 1200 pages
  • Publisher: Addison Wesley; 2 edition (Sep 1995)
  • Language French
  • ISBN-10: 0201848406
  • ISBN-13: 978-0201848403
  • Product Dimensions: 23.9 x 16.5 x 4.8 cm
  • Average Customer Review: 4.0 out of 5 stars  (12 customer reviews)
  • Amazon.co.uk Sales Rank: 505,931 in Books (See Bestsellers in Books)
    (Publishers and authors: Improve Your Sales)
  • See Complete Table of Contents

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Product Description
Amazon.co.uk Review
Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available. This textbook's 21 chapters cover graphics hardware, user interface software, rendering and a host of other subjects. Assuming a solid background in computer science or a related field, Computer Graphics gives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material. The guide has more than 100 beautiful, four-colour photographs that illustrate important topics and algorithms, such as ray tracing and bump maps, and also inspire you to acquire the skills necessary to produce them. Encyclopaedic in its coverage, the book has a good table of contents so that you can immediately turn to information on the z-Buffer algorithm or the chapter on animation. --Jake Bond

Book Description
The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference.
By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing.

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