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Maya 4 for Windows and Macintosh (Visual QuickStart Guides)
 
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Maya 4 for Windows and Macintosh (Visual QuickStart Guides) (Paperback)

by Danny Riddell (Author), Andrew Britt (Author)
4.0 out of 5 stars See all reviews (1 customer review)

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Product details

  • Paperback: 340 pages
  • Publisher: Peachpit Press (9 Jan 2002)
  • ISBN-10: 0201771381
  • ISBN-13: 978-0201771381
  • Product Dimensions: 22.6 x 17.5 x 1.8 cm
  • Average Customer Review: 4.0 out of 5 stars See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 1,370,632 in Books (See Bestsellers in Books)

    Popular in these categories:

    #34 in  Books > Computing & Internet > Digital Video > Post Production > Special Effects
    #95 in  Books > Computing & Internet > Software & Graphics > Applications > Maya
  • See Complete Table of Contents

Product Description

Amazon.co.uk Review
If thickness were a guide to quality, books on 3D graphics would be among the best in the world, bettered only by medical texts, dictionaries and encyclopaedias. If you're starting out in 3D CG, this can be more than a little intimidating. Maya 4 for Windows 3.5 for Macintosh Visual Quickstart Guide is reassuringly slim.

One of Maya's strengths is that beginners can quickly get the hang of its interface and the book builds on this accessibility by quickly but thoroughly covering the basics in two introductory chapters. Subsequently, each aspect of 3D modelling and animation using Maya's tools is explored in the clear, succinct style that has become the Visual Quickstart trademark.

Each topic gets a concise introduction followed by a selection of step-by-step demos. Chapter 5 "Transforming Objects and Components" is a typical example, and kicks off with 'Moving, Rotating and Scaling Objects, followed by "To translate and object or component using the move tool", "To Scale and object or component" and "To rotate an object or component".

The design--text in the outside columns and screengrabs on the inside--is easy to follow, and parcelled up in portions that could be managed in a 10-minute coffee break. Alternatively you could complete an entire chapter in a couple of hours.

Maya 4 for Windows 3.5 for Macintosh Visual Quickstart Guide would be an ideal companion to Maya's Personal Learning Edition for anyone looking for an inexpensive introduction to 3D modelling and animation and a useful primer. --Ken McMahon

Product Description

Maya is the high-end tool responsible for bringing to life many of the 3Dhumans, animals, plants, cars, and machines you see in film, videos, andgames. This all-in-one modeling and rendering package is a favorite amonganimators, thanks to its extensive tool set, speed, and easy extensibility.Maya: Visual QuickStart Guide walks you through the program'selementary theory, interface, and features--there's no quicker, easier wayto get up and running with Maya.

Maya: Visual QuickStart Guide's task-based format makes it both aneasy-to-follow introduction for beginners and an indispensablequick-reference guide for more seasoned users, who can use the page tabs toskip straight to specific topics. No wordy explanations here; each task isbroken down into simple, concise steps, accompanied by numerous screenshotsto keep you on track as you work. With Maya: Visual QuickStartGuide, you'll be producing professional-looking 3D models, texturedobjects, and animations in no time.



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8 of 8 people found the following review helpful:
4.0 out of 5 stars Inexpensive book for experienced 3D people new to Maya..., 22 April 2002
By Marque Pierre Sondergaard "World's Best Textu... (Liverpool, United Kingdom) - See all my reviews
(REAL NAME)   
This book can't be beat price wise. And the page count is not as scary as most books on this topic (1000+). I guess as such is a good reference for a beginner in Maya. Above that level, I wonder if the more experienced reader will not quickly find it not comprehensive enough. It also depend on your learning style. I prefer to learn via tutorials that take me through the paces. This is one has very little of that, but is mostly like, this button does this and that menu is for that, and then you figure out yourself how to use it all in a project. But I suppose that will do if you are experienced in another 3D application, and you want to switch to Maya. Complete beginners are better advised to look for books like New Riders' Maya 4 Fundamentals (to be honest I don't own that book, but their 3DS Max 4 Fundamentals), that will make a point of explaining everything in this new 3D world.
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