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Macromedia Flash MX Game Design Demystified
 
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Macromedia Flash MX Game Design Demystified (Paperback)

by Jobe Makar (Author)
5.0 out of 5 stars See all reviews (5 customer reviews)

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Product details

  • Paperback: 648 pages
  • Publisher: Macromedia Press; Pap/Cdr edition (17 Sep 2002)
  • Language English
  • ISBN-10: 0201770210
  • ISBN-13: 978-0201770216
  • Product Dimensions: 22.6 x 17.8 x 3.6 cm
  • Average Customer Review: 5.0 out of 5 stars See all reviews (5 customer reviews)
  • Amazon.co.uk Sales Rank: 310,082 in Books (See Bestsellers in Books)

    Popular in these categories:

    #6 in  Books > Computing & Internet > PC & Video Games > Programming > Macromedia
    #27 in  Books > Computing & Internet > PC & Video Games > Art & Design
    #89 in  Books > Computing & Internet > Software & Graphics > Applications > Macromedia Flash

Product Description

Product Description

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.



From the Back Cover

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.



See all Product Description

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Customer Reviews

5 Reviews
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Average Customer Review
5.0 out of 5 stars (5 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
18 of 19 people found the following review helpful:
5.0 out of 5 stars A game-specific book for intermediate level scripters, 31 Jan 2003
By S. Stern (London, England) - See all my reviews
(REAL NAME)   
This book provides extensive knowledge of how to create a game in FlashMX. The book assumes a beginner/intermediate knowledge of ActionScript so it may be a bit too much for the complete novice. The book will explicity give code concepts and different ways of doing things like how to simulate gravity.

If you've a knack for ActionScripting, this book will help you to further understand new concepts specific to gaming like collision detection, physics, a.i. and multi-user code-specific concepts. The best way to learn how to create your own game from scratch is to learn these specific concepts as 'building blocks'.

If you can't decide which book to get on Flash game design, i'd recommend this one providing you have prior knowledge of Visual Basic and/or JavaScript and already know most programming concepts.

It is NOT for the complete ActionScript beginner i.e. no previous programming knowledge or experience. This book is aimed at programmers with existing knowledge of ActionScript or any similar languages as mentioned above.

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7 of 7 people found the following review helpful:
5.0 out of 5 stars This book talks to you.., 24 Dec 2003
..having bought an assortment of books to get me started and then progress my knowledge i truely say that few have inspired me so much as this book. I felt the author talks you through everything, NOT waffles on about the subject and expects you to pick it up here and there from what is written. Jobe, and the other contributors (respected flash designers), explain and then reinforce the material they are trying to convey.

I have read the SAMS book on flash and done the hours/days etc but they didn't click as much as this book...and this is rated as for medium to advanced users. The maths section took me right back to my school days, but he hasn't made it geeky.

If you want to know how the games are made, this book lifts the cover off the engine block to show the gears moving and how they move. I thought i 'knew' about animation, well the SAMS way of thinking. Now my eyes are opened. Buy it today and learn what Flash is really about.

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4 of 4 people found the following review helpful:
5.0 out of 5 stars the best flash book ever, 15 Sep 2003
By A Customer
i have just built my first isometric game with the help of this book and of all the flash books i have used so far, this is clearly the best one. the explanations are great and it helps you understand what you are doing rather than just copy and paste the code. highly recommended!
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Most Recent Customer Reviews

5.0 out of 5 stars Definitely recommended.
I bought this book back in 2003, when I was doing a lot of flash and it quickly became one of my favourite books - along with Colin Moock's actionscript reference. Read more
Published on 26 Jan 2006 by pog21

5.0 out of 5 stars Truly Amazing
If you are interested in flash and/or computer gaming, then this is the book for you, it includes detailed explanations on how to create vector based games for fast and easy... Read more
Published on 16 Jan 2003 by djsquirrel666

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