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An Opengl 1.2 Primer
 
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An Opengl 1.2 Primer (Paperback)

by Edward Angel (Author)
4.0 out of 5 stars See all reviews (3 customer reviews)

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Product details

  • Paperback: 235 pages
  • Publisher: Addison Wesley (18 Jul 2001)
  • Language English
  • ISBN-10: 0201741865
  • ISBN-13: 978-0201741865
  • Product Dimensions: 23.3 x 19 x 1.2 cm
  • Average Customer Review: 4.0 out of 5 stars See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 279,378 in Books (See Bestsellers in Books)

    Popular in this category:

    #16 in  Books > Computing & Internet > Programming > Graphics & Multimedia > OpenGL
  • See Complete Table of Contents

Product Description

Product Description

This is a concise presentation of fundamental OpenGL commands that is appropriate as a companion to a computer graphics book, or as a stand-alone reference.


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3 Reviews
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Average Customer Review
4.0 out of 5 stars (3 customer reviews)
 
 
 
 
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10 of 12 people found the following review helpful:
4.0 out of 5 stars Easy to read intro to Opengl and the 3D gaming world, 31 Oct 2003
By A Customer
I searched the web for an introduction to OpenGL and the world of 3D gaming. I am an experienced programmer and so didn't want some long winded pain staking intro to the world of OpenGL - I wanted to quickly cover all basic principles involved. I certainly got that with this book ! It covers opengl and importantly - glut.h and it's functions as well. Forget NeHe (gaming developers site) as that doesn't have glut code for Windows ! - what takes NeHe 300 lines in VC++ this book can give you in 15 lines ! Within one day I had developed simple 2D apps with the ability to move the camera, resize, redraw, and to create animation. The next day I was onto 3D ! As I said this is so simple (if you're a C programmer). Although there are a few errors in his program code they're certainly easy to spot and rectify and probably mean you use your brain that little bit more and learn it that more thoroughly. I'd give it 5 stars but for the simple errors and the text's confusion between which coordinate systems we should be using and when.
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2 of 2 people found the following review helpful:
3.0 out of 5 stars Good Idea, 13 April 2007
By O. Arnold (Herts United Kingdom) - See all my reviews
(REAL NAME)   
I think the idea behind this book is excellent. The OpenGl Red and Blue books are not sufficient in my mind to bring the uninitiated into the world of OpenGl programming. This book provides great explanations that just don't exist in the Red book and is written to take the reader gradually through increasing complexity levels. As a result, I have learned a great deal through this book and refer to it constantly.

However, I was very dissapointed with the coded examples the book provides. There are way too many spelling mistakes, which is unacceptable when you're publishing a book containing coded examples. Why didn't the author try and actually compile the code before he put it in the book!? I would like to give this book a full 5-stars, but was unhappy that the book managed to make it to press containing so many mistakes. I hope they republish this book without the errors.
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5.0 out of 5 stars Never Code Without It, 18 Dec 2008
By Mr. A. M. Mills "Captain Andypops" (Staffs, UK) - See all my reviews
(REAL NAME)   
This review is from: OpenGL: A Primer (Paperback)
This book is by far the best quick reference for the OpenGL API. It's short, straight to the point, and avoids the usual bs you get with most reference books. Yes, there are a few spelling mistakes etc. in the code, but I've come to expect that in every programming book I read.

My only objection is that it doesn't delve into the really nitty gritty stuff; although there are other books out there which do this.

If you're interested in any kind of graphics or games programming, buy this! It'll be your friend for life.
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